phaser/Phaser/animation/FrameData.ts

195 lines
4.8 KiB
TypeScript

/// <reference path="../_definitions.ts" />
/**
* FrameData
*
* FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
*
* @package Phaser.FrameData
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License
*/
module Phaser {
export class FrameData {
/**
* FrameData constructor
*/
constructor() {
this._frames = [];
this._frameNames = [];
}
/**
* Local frame container.
*/
private _frames: Phaser.Frame[];
/**
* Local frameName<->index container.
*/
private _frameNames;
public get total(): number {
return this._frames.length;
}
/**
* Add a new frame.
* @param frame {Frame} The frame you want to add.
* @return {Frame} The frame you just added.
*/
public addFrame(frame: Phaser.Frame): Phaser.Frame {
frame.index = this._frames.length;
this._frames.push(frame);
if (frame.name !== '')
{
this._frameNames[frame.name] = frame.index;
}
return frame;
}
/**
* Get a frame by its index.
* @param index {number} Index of the frame you want to get.
* @return {Frame} The frame you want.
*/
public getFrame(index: number): Frame {
if (this._frames[index])
{
return this._frames[index];
}
return null;
}
/**
* Get a frame by its name.
* @param name {string} Name of the frame you want to get.
* @return {Frame} The frame you want.
*/
public getFrameByName(name: string): Phaser.Frame {
if (this._frameNames[name] !== '')
{
return this._frames[this._frameNames[name]];
}
return null;
}
/**
* Check whether there's a frame with given name.
* @param name {string} Name of the frame you want to check.
* @return {bool} True if frame with given name found, otherwise return false.
*/
public checkFrameName(name: string): bool {
if (this._frameNames[name] == null)
{
return false;
}
return true;
}
/**
* Get ranges of frames in an array.
* @param start {number} Start index of frames you want.
* @param end {number} End index of frames you want.
* @param [output] {Frame[]} result will be added into this array.
* @return {Frame[]} Ranges of specific frames in an array.
*/
public getFrameRange(start: number, end: number, output: Phaser.Frame[]= []): Phaser.Frame[] {
for (var i = start; i <= end; i++)
{
output.push(this._frames[i]);
}
return output;
}
/**
* Get all indexes of frames by giving their name.
* @param [output] {number[]} result will be added into this array.
* @return {number[]} Indexes of specific frames in an array.
*/
public getFrameIndexes(output: number[] = []): number[] {
output.length = 0;
for (var i = 0; i < this._frames.length; i++)
{
output.push(i);
}
return output;
}
/**
* Get the frame indexes by giving the frame names.
* @param [output] {number[]} result will be added into this array.
* @return {number[]} Names of specific frames in an array.
*/
public getFrameIndexesByName(input: string[]): number[] {
var output: number[] = [];
for (var i = 0; i < input.length; i++)
{
if (this.getFrameByName(input[i]))
{
output.push(this.getFrameByName(input[i]).index);
}
}
return output;
}
/**
* Get all frames in this frame data.
* @return {Frame[]} All the frames in an array.
*/
public getAllFrames(): Phaser.Frame[] {
return this._frames;
}
/**
* Get All frames with specific ranges.
* @param range {number[]} Ranges in an array.
* @return {Frame[]} All frames in an array.
*/
public getFrames(range: number[]) {
var output: Phaser.Frame[] = [];
for (var i = 0; i < range.length; i++)
{
output.push(this._frames[i]);
}
return output;
}
}
}