mirror of
https://github.com/photonstorm/phaser
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18 lines
680 B
JavaScript
18 lines
680 B
JavaScript
var Mesh = require('./Mesh');
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var GameObjectFactory = require('../GameObjectFactory');
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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if (WEBGL_RENDERER)
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{
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GameObjectFactory.register('mesh', function (x, y, vertices, uv, colors, alphas, texture, frame)
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{
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return this.displayList.add(new Mesh(this.scene, x, y, vertices, uv, key, frame));
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});
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}
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