phaser/docs/Phaser.SinglePad.html
photonstorm 5b73bb21bb Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
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2014-03-28 01:42:49 +00:00

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<!DOCTYPE html>
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<meta charset="utf-8">
<title>Phaser Class: SinglePad</title>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
</li>
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<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li>
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
<li>
<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
<li>
<a href="Phaser.Graphics.html">Graphics</a>
</li>
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<a href="Phaser.Group.html">Group</a>
</li>
<li>
<a href="Phaser.Image.html">Image</a>
</li>
<li>
<a href="Phaser.Input.html">Input</a>
</li>
<li>
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
<li>
<a href="Phaser.Key.html">Key</a>
</li>
<li>
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
<li>
<a href="Phaser.Line.html">Line</a>
</li>
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<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
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<a href="Phaser.Loader.html">Loader</a>
</li>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
</li>
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<a href="Phaser.Math.html">Math</a>
</li>
<li>
<a href="Phaser.Mouse.html">Mouse</a>
</li>
<li>
<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
<li>
<a href="Phaser.Net.html">Net</a>
</li>
<li>
<a href="Phaser.Particles.html">Particles</a>
</li>
<li>
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
<li>
<a href="Phaser.Physics.html">Physics</a>
</li>
<li>
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
<li>
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
</li>
<li>
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
<li>
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Physics.P2.html">P2</a>
</li>
<li>
<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
<li>
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
</li>
<li>
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
<li>
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
<li>
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
<li>
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
<li>
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
</li>
<li>
<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
<li>
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
<li>
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
<li>
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
<li>
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
<li>
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li>
<a href="Phaser.Point.html">Point</a>
</li>
<li>
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li>
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li>
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li>
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li>
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li>
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li>
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
<li>
<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
<li>
<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
<li>
<a href="Phaser.Signal.html">Signal</a>
</li>
<li>
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
<li>
<a href="Phaser.Sound.html">Sound</a>
</li>
<li>
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
<li>
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li>
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
<li>
<a href="Phaser.Stage.html">Stage</a>
</li>
<li>
<a href="Phaser.State.html">State</a>
</li>
<li>
<a href="Phaser.StateManager.html">StateManager</a>
</li>
<li>
<a href="Phaser.Text.html">Text</a>
</li>
<li>
<a href="Phaser.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li>
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li>
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li>
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li>
<a href="Phaser.Time.html">Time</a>
</li>
<li>
<a href="Phaser.Timer.html">Timer</a>
</li>
<li>
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
<li>
<a href="Phaser.Tween.html">Tween</a>
</li>
<li>
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
<li>
<a href="Phaser.Utils.html">Utils</a>
</li>
<li>
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
<li>
<a href="Phaser.World.html">World</a>
</li>
<li>
<a href="SignalBinding.html">SignalBinding</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: SinglePad</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
SinglePad
</h2>
<div class="class-description"><p>A single Phaser Gamepad</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="SinglePad"><span class="type-signature"></span>new SinglePad<span class="signature">(game, padParent)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Current game instance.</p></td>
</tr>
<tr>
<td class="name"><code>padParent</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The parent Phaser.Gamepad object (all gamepads reside under this)</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-14">line 14</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="_index"><span class="type-signature"></span>_index<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The gamepad index as per browsers data</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-30">line 30</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="_padParent"><span class="type-signature"></span>_padParent<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>padParent</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Gamepad.html">Phaser.Gamepad</a></span>
</td>
<td class="description last"><p>Main Phaser Gamepad object</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-24">line 24</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="callbackContext"><span class="type-signature"></span>callbackContext<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The context under which the callbacks are run.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-77">line 77</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="connected"><span class="type-signature">&lt;readonly> </span>connected<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Whether or not this particular gamepad is connected or not.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>connected</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Whether or not this particular gamepad is connected or not.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-543">line 543</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="deadZone"><span class="type-signature"></span>deadZone<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>deadZone</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Dead zone for axis feedback - within this value you won't trigger updates.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-112">line 112</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Local reference to game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-19">line 19</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="index"><span class="type-signature">&lt;readonly> </span>index<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gamepad index as per browser data</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The gamepad index, used to identify specific gamepads in the browser</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-557">line 557</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onAxisCallback"><span class="type-signature"></span>onAxisCallback<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onAxisCallback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>This callback is invoked every time an axis is changed.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-102">line 102</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onConnectCallback"><span class="type-signature"></span>onConnectCallback<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onConnectCallback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>This callback is invoked every time this gamepad is connected</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-82">line 82</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onDisconnectCallback"><span class="type-signature"></span>onDisconnectCallback<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onDisconnectCallback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>This callback is invoked every time this gamepad is disconnected</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-87">line 87</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onDownCallback"><span class="type-signature"></span>onDownCallback<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onDownCallback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>This callback is invoked every time a button is pressed down.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-92">line 92</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onFloatCallback"><span class="type-signature"></span>onFloatCallback<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onFloatCallback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>This callback is invoked every time a button is changed to a value where value &gt; 0 and value &lt; 1.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-107">line 107</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onUpCallback"><span class="type-signature"></span>onUpCallback<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onUpCallback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>This callback is invoked every time a gamepad button is released.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-97">line 97</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="addButton"><span class="type-signature"></span>addButton<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {<a href="Phaser.GamepadButton.html">Phaser.GamepadButton</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>If you need more fine-grained control over a Key you can create a new Phaser.Key object via this method.
The Key object can then be polled, have events attached to it, etc.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The buttonCode of the button, i.e. Phaser.Gamepad.BUTTON_0 or Phaser.Gamepad.BUTTON_1</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-139">line 139</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The GamepadButton object which you can store locally and reference directly.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.GamepadButton.html">Phaser.GamepadButton</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="addCallbacks"><span class="type-signature"></span>addCallbacks<span class="signature">(context, callbacks)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add callbacks to the this Gamepad to handle connect/disconnect/button down/button up/axis change/float value buttons</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The context under which the callbacks are run.</p></td>
</tr>
<tr>
<td class="name"><code>callbacks</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>Object that takes six different callbak methods:
onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-118">line 118</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="axis"><span class="type-signature"></span>axis<span class="signature">(axisCode)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns value of requested axis</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>axisCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The index of the axis to check</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-439">line 439</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>Axis value if available otherwise false</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="buttonValue"><span class="type-signature"></span>buttonValue<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the value of a gamepad button. Intended mainly for cases when you have floating button values, for example
analog trigger buttons on the XBOX 360 controller</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The buttonCode of the button to check.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-503">line 503</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>Button value if available otherwise false.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">boolean</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="connect"><span class="type-signature"></span>connect<span class="signature">(rawPad)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gamepad connect function, should be called by Phaser.Gamepad</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>rawPad</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The raw gamepad object</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-208">line 208</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="disconnect"><span class="type-signature"></span>disconnect<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gamepad disconnect function, should be called by Phaser.Gamepad</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-235">line 235</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="isDown"><span class="type-signature"></span>isDown<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns true if the button is currently pressed down.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The buttonCode of the key to check.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-456">line 456</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>True if the key is currently down.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">boolean</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="justPressed"><span class="type-signature"></span>justPressed<span class="signature">(buttonCode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the &quot;just pressed&quot; state of a button from this gamepad. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The buttonCode of the button to check for.</p></td>
</tr>
<tr>
<td class="name"><code>duration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
250
</td>
<td class="description last"><p>The duration below which the button is considered as being just pressed.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-488">line 488</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>True if the button is just pressed otherwise false.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">boolean</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="justReleased"><span class="type-signature"></span>justReleased<span class="signature">(buttonCode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the &quot;just released&quot; state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The buttonCode of the button to check for.</p></td>
</tr>
<tr>
<td class="name"><code>duration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
250
</td>
<td class="description last"><p>The duration below which the button is considered as being just released.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-473">line 473</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>True if the button is just released otherwise false.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">boolean</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pollStatus"><span class="type-signature"></span>pollStatus<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Main update function, should be called by Phaser.Gamepad</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-154">line 154</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="processAxisChange"><span class="type-signature"></span>processAxisChange<span class="signature">(axisState)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Handles changes in axis</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>axisState</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>State of the relevant axis</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-261">line 261</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="processButtonDown"><span class="type-signature"></span>processButtonDown<span class="signature">(buttonCode, value)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Handles button down press</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Which buttonCode of this button</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>Button value</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-292">line 292</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="processButtonFloat"><span class="type-signature"></span>processButtonFloat<span class="signature">(buttonCode, value)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button)</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Which buttonCode of this button</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>Button value (will range somewhere between 0 and 1, but not specifically 0 or 1.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-398">line 398</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="processButtonUp"><span class="type-signature"></span>processButtonUp<span class="signature">(buttonCode, value)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Handles button release</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Which buttonCode of this button</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>Button value</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-350">line 350</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Reset all buttons/axes of this gamepad</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-521">line 521</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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