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actions
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lint fixes
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2019-11-19 13:02:05 +00:00 |
animations
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Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621
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2019-07-03 15:07:53 +01:00 |
cache
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Add Video cache
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2019-10-03 14:13:32 +01:00 |
cameras
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Expose BaseCamera module
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2019-10-03 09:26:14 +08:00 |
core
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Merge pull request #4885 from rexrainbow/bug/game.destroy()
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2019-12-18 14:33:03 +00:00 |
create
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License link update
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2019-05-10 16:15:04 +01:00 |
curves
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Merge pull request #4877 from rexrainbow/curve-improvement
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2019-12-18 14:40:49 +00:00 |
data
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License link update
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2019-05-10 16:15:04 +01:00 |
device
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Updated docs
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2019-10-04 11:13:11 +01:00 |
display
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spelling: formula
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2019-10-29 02:19:05 -04:00 |
dom
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Merge pull request #4807 from jcyuan/master
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2019-11-19 10:49:09 +00:00 |
events
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License link update
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2019-05-10 16:15:04 +01:00 |
gameobjects
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Setting lineSpacing in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText yourself. If set, it's now applied on instantiation. Fix #4901
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2019-12-18 14:55:12 +00:00 |
geom
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Merge pull request #4829 from jsoref/spelling
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2019-11-18 21:47:26 +00:00 |
input
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Fixed jsdoc types to get TS definition intellisense.
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2019-12-18 12:25:14 +01:00 |
loader
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Fixes Rollup freaking out over an eval
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2019-11-20 17:19:20 +00:00 |
math
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Merge pull request #4892 from BeLi4L/master
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2019-12-18 14:36:52 +00:00 |
physics
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Merge pull request #4909 from samme/docs/arcade-physics-3
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2019-12-18 14:29:51 +00:00 |
plugins
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Removed BasePlugin properties #4488
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2019-10-02 16:32:04 +01:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Added support for mipmap texture generation and filter levels
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2019-11-19 13:00:54 +00:00 |
scale
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spelling: in case
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2019-10-29 02:21:46 -04:00 |
scene
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SceneManager.run (and consequently ScenePlugin.run ) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused function instead. Fix #3931
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2019-10-15 11:53:43 +01:00 |
sound
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WebAudioSoundManager.setAudioContext is a new method that allows you to set the Sound Manager Audio Context to a different context instance. It will also disconnect and re-create the gain nodes on the new context.
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2019-11-20 14:50:28 +00:00 |
structs
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spelling: envelope
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2019-10-29 01:53:22 -04:00 |
textures
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add missing parameters for addGLTexture method for TS def
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2019-10-23 17:45:48 +08:00 |
tilemaps
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JSDoc fix
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2019-11-22 17:46:26 +00:00 |
time
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fix ts error, and update the output file.
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2019-10-16 13:39:06 +08:00 |
tweens
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Fix bad parameter in Timeline callbacks and events
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2019-11-19 15:37:25 -08:00 |
utils
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TypeScript: improve pick/shuffle types
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2019-12-01 22:36:47 +01:00 |
const.js
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Bump to 3.22
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2019-11-28 10:43:02 +00:00 |
phaser-arcade-physics.js
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License link update
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2019-05-10 16:15:04 +01:00 |
phaser-core.js
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License link update
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2019-05-10 16:15:04 +01:00 |
phaser.js
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License link update
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2019-05-10 16:15:04 +01:00 |