phaser/src/physics/arcade
2016-05-23 23:02:04 +01:00
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Body.js Removed left-over Body.isCircle checks. 2016-05-23 23:02:04 +01:00
TilemapCollision.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
World.js Arcade Physics has had a new world argument added to the following functions: distanceBetween, distanceToXY, distanceToPointer, angleBetween, angleToXY and angleToPointer. The argument (which is false by default), when enabled will calculate the angles or distances based on the Game Objects world property, instead of its x and y properties. This allows it to work for objects that are placed in offset Groups, or are children of other display objects (thanks @Skeptron for the thread #2463) 2016-05-16 13:31:57 +01:00