mirror of
https://github.com/photonstorm/phaser
synced 2024-12-19 01:24:48 +00:00
101 lines
3.5 KiB
JavaScript
101 lines
3.5 KiB
JavaScript
Phaser.Component.Crop = function () {};
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Phaser.Component.Crop.prototype = {
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/**
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* @property {Phaser.Rectangle} cropRect - The Rectangle used to crop the texture. Set this via Sprite.crop. Any time you modify this property directly you must call Sprite.updateCrop.
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* @default
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*/
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cropRect: null,
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/**
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* @property {Phaser.Rectangle} _crop - Internal cache var.
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* @private
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*/
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_crop: null,
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/**
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* Crop allows you to crop the texture used to display this Sprite.
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* This modifies the core Sprite texture frame, so the Sprite width/height properties will adjust accordingly.
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*
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* Cropping takes place from the top-left of the Sprite and can be modified in real-time by either providing an updated rectangle object to Sprite.crop,
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* or by modifying Sprite.cropRect (or a reference to it) and then calling Sprite.updateCrop.
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*
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* The rectangle object given to this method can be either a Phaser.Rectangle or any object so long as it has public x, y, width and height properties.
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* A reference to the rectangle is stored in Sprite.cropRect unless the `copy` parameter is `true` in which case the values are duplicated to a local object.
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*
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* @method Phaser.Sprite#crop
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* @memberof Phaser.Sprite
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* @param {Phaser.Rectangle} rect - The Rectangle used during cropping. Pass null or no parameters to clear a previously set crop rectangle.
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* @param {boolean} [copy=false] - If false Sprite.cropRect will be a reference to the given rect. If true it will copy the rect values into a local Sprite.cropRect object.
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*/
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crop: function(rect, copy) {
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if (typeof copy === 'undefined') { copy = false; }
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if (rect)
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{
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if (copy && this.cropRect !== null)
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{
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this.cropRect.setTo(rect.x, rect.y, rect.width, rect.height);
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}
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else if (copy && this.cropRect === null)
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{
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this.cropRect = new Phaser.Rectangle(rect.x, rect.y, rect.width, rect.height);
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}
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else
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{
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this.cropRect = rect;
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}
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this.updateCrop();
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}
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else
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{
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this._crop = null;
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this.cropRect = null;
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this.resetFrame();
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}
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},
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/**
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* If you have set a crop rectangle on this Sprite via Sprite.crop and since modified the Sprite.cropRect property (or the rectangle it references)
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* then you need to update the crop frame by calling this method.
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*
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* @method Phaser.Sprite#updateCrop
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* @memberof Phaser.Sprite
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*/
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updateCrop: function() {
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if (!this.cropRect)
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{
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return;
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}
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this._crop = Phaser.Rectangle.clone(this.cropRect, this._crop);
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this._crop.x += this._frame.x;
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this._crop.y += this._frame.y;
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var cx = Math.max(this._frame.x, this._crop.x);
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var cy = Math.max(this._frame.y, this._crop.y);
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var cw = Math.min(this._frame.right, this._crop.right) - cx;
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var ch = Math.min(this._frame.bottom, this._crop.bottom) - cy;
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this.texture.crop.x = cx;
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this.texture.crop.y = cy;
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this.texture.crop.width = cw;
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this.texture.crop.height = ch;
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this.texture.frame.width = Math.min(cw, this.cropRect.width);
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this.texture.frame.height = Math.min(ch, this.cropRect.height);
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this.texture.width = this.texture.frame.width;
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this.texture.height = this.texture.frame.height;
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this.texture._updateUvs();
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}
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};
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