mirror of
https://github.com/photonstorm/phaser
synced 2025-01-11 20:58:56 +00:00
54 lines
1.5 KiB
JavaScript
54 lines
1.5 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2019 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* Checks if two rectangle bodies are intersecting, either with or without the optional padding.
|
|
*
|
|
* @function Phaser.Physics.Arcade.IntersectsRect
|
|
* @since 3.17.0
|
|
*
|
|
* @param {Phaser.Physics.Arcade.Body} body1 - The first Body to separate.
|
|
* @param {Phaser.Physics.Arcade.Body} body2 - The second Body to separate.
|
|
* @param {number} [padding] -
|
|
*
|
|
* @return {boolean}
|
|
*/
|
|
var IntersectsRect = function (body1, body2, padding)
|
|
{
|
|
if (padding === undefined) { padding = 0; }
|
|
|
|
if (padding === 0)
|
|
{
|
|
return !(
|
|
body1.right <= body2.x ||
|
|
body1.bottom <= body2.y ||
|
|
body1.x >= body2.right ||
|
|
body1.y >= body2.bottom
|
|
);
|
|
}
|
|
else
|
|
{
|
|
// Rect vs. Rect with extra padding for touching / blocked checks
|
|
var b1r = body1.right + padding;
|
|
var b1b = body1.bottom + padding;
|
|
var b1x = body1.x - padding;
|
|
var b1y = body1.y - padding;
|
|
|
|
var b2r = body2.right + padding;
|
|
var b2b = body2.bottom + padding;
|
|
var b2x = body2.x - padding;
|
|
var b2y = body2.y - padding;
|
|
|
|
return !(
|
|
b1r <= b2x ||
|
|
b1b <= b2y ||
|
|
b1x >= b2r ||
|
|
b1y >= b2b
|
|
);
|
|
}
|
|
};
|
|
|
|
module.exports = IntersectsRect;
|