phaser/v3/src/physics/arcade
2017-11-09 16:31:39 +00:00
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components New Gravity component 2017-11-09 04:03:10 +00:00
events Added the new Arcade Physics Events 2017-11-09 04:00:17 +00:00
inc Now searches either the dynamic or static trees. 2017-11-09 16:31:39 +00:00
utils Added in the Arcade Physics utils functions. 2017-11-09 15:32:42 +00:00
Arcade.js Ported over Arcade Physics into V3 and started working through the classes and functions. 2017-11-08 17:18:41 +00:00
ArcadeImage.js These objects no longer make their own bodies, it's left up to the Group or Factory classes. 2017-11-09 16:31:26 +00:00
ArcadeSprite.js These objects no longer make their own bodies, it's left up to the Group or Factory classes. 2017-11-09 16:31:26 +00:00
Body.js Support both Dynamic and Static Body types now. 2017-11-09 15:32:45 +00:00
const.js Support both Dynamic and Static Body types now. 2017-11-09 15:32:45 +00:00
Factory.js Added a Static Physicss Group. A Group that contains only Static Bodies. 2017-11-09 16:31:09 +00:00
index.js Loads of updates to Arcade Physics World 2017-11-09 04:03:59 +00:00
PhysicsGroup.js PhysicsGroup is an extension of Group with special Arcade Physics handling properties 2017-11-09 04:00:56 +00:00
StaticBody.js Added a new Static Body type to Arcade Physics. These exist in their own RTree which isn't destroyed every frame, allowing for much quicker searching. 2017-11-09 15:32:44 +00:00
StaticPhysicsGroup.js Added a Static Physicss Group. A Group that contains only Static Bodies. 2017-11-09 16:31:09 +00:00
World.js Refactored to add in the Utils methods and new static and dynamic body splits. 2017-11-09 15:32:46 +00:00