phaser/v3/src/gameobjects/bitmaptext/static
2017-09-14 02:27:29 +01:00
..
BitmapText.js Added tint component to Bitmap Text. 2017-07-24 14:07:38 +01:00
BitmapTextCanvasRenderer.js All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00
BitmapTextCreator.js Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
BitmapTextFactory.js Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it 2017-09-14 01:32:10 +01:00
BitmapTextRender.js The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
BitmapTextWebGLRenderer.js Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component. 2017-09-13 14:17:38 +01:00