mirror of
https://github.com/photonstorm/phaser
synced 2024-12-21 02:23:29 +00:00
354 lines
No EOL
4.7 KiB
JavaScript
354 lines
No EOL
4.7 KiB
JavaScript
// Everything is unrolled with no method chaining (even if it means duplicate code)
|
|
|
|
var Vec2 = function (x, y)
|
|
{
|
|
if (x === undefined) { x = 0; }
|
|
if (y === undefined) { y = 0; }
|
|
|
|
// This may look ugly, but it allows for seamless exchange between
|
|
// Vec2, Float32Array and Array data types.
|
|
|
|
this[0] = x;
|
|
this[1] = y;
|
|
};
|
|
|
|
Vec2.prototype.constructor = Vec2;
|
|
|
|
Vec2.prototype = {
|
|
|
|
};
|
|
|
|
get x () {
|
|
return this[0];
|
|
}
|
|
|
|
get y () {
|
|
return this[1];
|
|
}
|
|
|
|
set x (v) {
|
|
this[0] = v;
|
|
}
|
|
|
|
set y (v) {
|
|
this[1] = v;
|
|
}
|
|
|
|
set (x, y = x) {
|
|
|
|
this[0] = x;
|
|
this[1] = y;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
setTo (x, y = x) {
|
|
|
|
this[0] = x;
|
|
this[1] = y;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
zero () {
|
|
|
|
this[0] = 0;
|
|
this[1] = 0;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
add (v) {
|
|
|
|
this[0] += v[0];
|
|
this[1] += v[1];
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
addScalar (s) {
|
|
|
|
this[0] += s;
|
|
this[1] += s;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
addVectors (a, b) {
|
|
|
|
this[0] = a[0] + b[0];
|
|
this[1] = a[1] + b[1];
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
addScaledVector (v, s) {
|
|
|
|
this[0] += v[0] * s;
|
|
this[1] += v[1] * s;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
sub (v) {
|
|
|
|
this[0] -= v[0];
|
|
this[1] -= v[1];
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
subScalar (s) {
|
|
|
|
this[0] -= s;
|
|
this[1] -= s;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
subVectors (a, b) {
|
|
|
|
this[0] = a[0] - b[0];
|
|
this[1] = a[1] - b[1];
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
// Same as scaleV, kept for compatibility between 3rd party libs
|
|
multiply (v) {
|
|
|
|
this[0] *= v[0];
|
|
this[1] *= v[1];
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
multiplyScalar (s) {
|
|
|
|
if (isFinite(s))
|
|
{
|
|
this[0] *= s;
|
|
this[1] *= s;
|
|
}
|
|
else
|
|
{
|
|
this[0] = 0;
|
|
this[1] = 0;
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
scale (x, y = x) {
|
|
|
|
this[0] *= x;
|
|
this[1] *= y;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
scaleV (v) {
|
|
|
|
this[0] *= v[0];
|
|
this[1] *= v[1];
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
divide (n) {
|
|
|
|
this[0] /= n;
|
|
this[1] /= n;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
divideScalar (s) {
|
|
|
|
const c = 1 / s;
|
|
|
|
if (isFinite(c))
|
|
{
|
|
this[0] *= c;
|
|
this[1] *= c;
|
|
}
|
|
else
|
|
{
|
|
this[0] = 0;
|
|
this[1] = 0;
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
min (v) {
|
|
|
|
this[0] = Math.min(this[0], v[0]);
|
|
this[1] = Math.min(this[1], v[1]);
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
max (v) {
|
|
|
|
this[0] = Math.max(this[0], v[0]);
|
|
this[1] = Math.max(this[1], v[1]);
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
clamp (min, max) {
|
|
|
|
// This function assumes min < max, if this assumption isn't true it will not operate correctly
|
|
|
|
this[0] = Math.max(min[0], Math.min(max[0], this[0]));
|
|
this[1] = Math.max(min[1], Math.min(max[1], this[1]));
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
floor () {
|
|
|
|
this[0] = Math.floor(this[0]);
|
|
this[1] = Math.floor(this[1]);
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
ceil () {
|
|
|
|
this[0] = Math.ceil(this[0]);
|
|
this[1] = Math.ceil(this[1]);
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
round () {
|
|
|
|
this[0] = Math.round(this[0]);
|
|
this[1] = Math.round(this[1]);
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
roundToZero () {
|
|
|
|
if (this[0] < 0)
|
|
{
|
|
this[0] = Math.ceil(this[0]);
|
|
}
|
|
else
|
|
{
|
|
this[0] = Math.floor(this[0]);
|
|
}
|
|
|
|
if (this[1] < 1)
|
|
{
|
|
this[1] = Math.ceil(this[1]);
|
|
}
|
|
else
|
|
{
|
|
this[1] = Math.floor(this[1]);
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
negate () {
|
|
|
|
this[0] = -this[0];
|
|
this[1] = -this[1];
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
normalize () {
|
|
|
|
let l = this.length();
|
|
|
|
if (l > 0)
|
|
{
|
|
this[0] /= l;
|
|
this[1] /= l;
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
perp () {
|
|
|
|
let x = this[0];
|
|
let y = this[1];
|
|
|
|
this[0] = y;
|
|
this[1] = -x;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
dot (v) {
|
|
|
|
return this[0] * v[0] + this[1] * v[1];
|
|
|
|
}
|
|
|
|
lengthSq () {
|
|
|
|
return this[0] * this[0] + this[1] * this[1];
|
|
|
|
}
|
|
|
|
set length (v) {
|
|
|
|
const angle = Math.atan2(this[1], this[0]);
|
|
|
|
this[0] = Math.cos(angle) * v;
|
|
this[1] = Math.sin(angle) * v;
|
|
|
|
}
|
|
|
|
get length () {
|
|
|
|
return Math.sqrt(this[0] * this[0] + this[1] * this[1]);
|
|
|
|
}
|
|
|
|
lengthManhattan () {
|
|
|
|
return Math.abs(this[0]) + Math.abs(this[1]);
|
|
|
|
}
|
|
|
|
toString () {
|
|
|
|
return `[Vec2 (x=${this[0]}, y=${this[1]})]`;
|
|
|
|
}
|
|
|
|
} |