phaser/examples/groups/for each.php

50 lines
1.3 KiB
PHP

<?php
$title = "iterating over a group";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,update:update,render : render });
var baseAlphaIncSpeed= 0.006;
function preload() {
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
}
function create() {
// Add some items.
for (var i = 0; i < 3; i++) {
game.add.sprite(290, 98 * (i + 1), 'item', i)
.alphaIncSpeed = baseAlphaIncSpeed * (i + 1);
game.add.sprite(388, 98 * (i + 1), 'item', i + 3)
.alphaIncSpeed = baseAlphaIncSpeed * (i + 4);
}
}
function update() {
// Animating alpha property of each item using forEach() method.
game.world.group.forEach(function(item) {
// Update alpha first.
item.alpha -= item.alphaIncSpeed;
// Check for switch between increasing and descreasing.
if (item.alpha < 0.001 || item.alpha > 0.999) {
item.alphaIncSpeed *= -1;
}
});
}
function render() {
game.debug.renderText('Alpha of items is always changing.', 280, 480);
}
})();
</script>
<?php
require('../foot.php');
?>