phaser/src/Phaser.js

80 lines
1.3 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* @namespace Phaser
*/
var Phaser = Phaser || {
VERSION: '<%= version %>',
DEV_VERSION: '2.0.2',
GAMES: [],
AUTO: 0,
CANVAS: 1,
WEBGL: 2,
HEADLESS: 3,
NONE: 0,
LEFT: 1,
RIGHT: 2,
UP: 3,
DOWN: 4,
SPRITE: 0,
BUTTON: 1,
IMAGE: 2,
GRAPHICS: 3,
TEXT: 4,
TILESPRITE: 5,
BITMAPTEXT: 6,
GROUP: 7,
RENDERTEXTURE: 8,
TILEMAP: 9,
TILEMAPLAYER: 10,
EMITTER: 11,
POLYGON: 12,
BITMAPDATA: 13,
CANVAS_FILTER: 14,
WEBGL_FILTER: 15,
ELLIPSE: 16,
SPRITEBATCH: 17,
RETROFONT: 18,
// The various blend modes supported by pixi / phaser
blendModes: {
NORMAL:0,
ADD:1,
MULTIPLY:2,
SCREEN:3,
OVERLAY:4,
DARKEN:5,
LIGHTEN:6,
COLOR_DODGE:7,
COLOR_BURN:8,
HARD_LIGHT:9,
SOFT_LIGHT:10,
DIFFERENCE:11,
EXCLUSION:12,
HUE:13,
SATURATION:14,
COLOR:15,
LUMINOSITY:16
},
// The scale modes
scaleModes: {
DEFAULT:0,
LINEAR:0,
NEAREST:1
}
};
PIXI.InteractionManager = function (dummy) {
// We don't need this in Pixi, so we've removed it to save space
// however the Stage object expects a reference to it, so here is a dummy entry.
};