mirror of
https://github.com/photonstorm/phaser
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22 lines
817 B
JavaScript
22 lines
817 B
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Input Plugin Game Out Event.
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*
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* This event is dispatched by the Input Plugin if the active pointer leaves the game canvas and is now
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* outside of it, elsewhere on the web page.
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*
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* Listen to this event from within a Scene using: `this.input.on('gameout', listener)`.
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*
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* @event Phaser.Input.Events#GAME_OUT
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* @type {string}
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* @since 3.16.1
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*
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* @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
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* @param {(MouseEvent|TouchEvent)} event - The DOM Event that triggered the canvas out.
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*/
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module.exports = 'gameout';
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