mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
35 lines
890 B
JavaScript
35 lines
890 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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var baseIncSpeed= 0.006;
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function preload() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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}
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function create() {
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// Add some items.
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for (var i = 0; i < 3; i++)
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{
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// Give the items a different alpha increase speed.
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game.add.sprite(290, 98 * (i + 1), 'item', i).alphaIncSpeed = baseIncSpeed * (i + 1);
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game.add.sprite(388, 98 * (i + 1), 'item', i + 3).alphaIncSpeed = baseIncSpeed * (i + 4);
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}
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game.input.onTap.add(resetAlpha,this);
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}
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function resetAlpha() {
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// Set "alpha" value of all the childs.
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game.world.setAll('alpha', Math.random());
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}
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function render() {
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game.debug.renderText('Tap or click to set random alpha of all the items.', 240, 480);
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}
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