mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 03:23:42 +00:00
48 lines
1.9 KiB
JavaScript
48 lines
1.9 KiB
JavaScript
var __extends = this.__extends || function (d, b) {
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function __() { this.constructor = d; }
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__.prototype = b.prototype;
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d.prototype = new __();
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};
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var Phaser;
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(function (Phaser) {
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(function (Plugins) {
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/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/core/Plugin.ts" />
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/**
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* Phaser - Plugins - Camera FX - Border
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*
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* Creates a border around a camera.
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*/
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(function (CameraFX) {
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var Border = (function (_super) {
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__extends(Border, _super);
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function Border(game, parent) {
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_super.call(this, game, parent);
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/**
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* Whether render border of this camera or not. (default is true)
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* @type {boolean}
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*/
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this.showBorder = true;
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/**
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* Color of border of this camera. (in css color string)
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* @type {string}
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*/
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this.borderColor = 'rgb(255,255,255)';
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this.camera = parent;
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}
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Border.prototype.postRender = function () {
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if(this.showBorder == true) {
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this.game.stage.context.strokeStyle = this.borderColor;
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this.game.stage.context.lineWidth = 1;
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this.game.stage.context.rect(this.camera.x, this.camera.y, this.camera.width, this.camera.height);
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this.game.stage.context.stroke();
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}
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};
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return Border;
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})(Phaser.Plugin);
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CameraFX.Border = Border;
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})(Plugins.CameraFX || (Plugins.CameraFX = {}));
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var CameraFX = Plugins.CameraFX;
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})(Phaser.Plugins || (Phaser.Plugins = {}));
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var Plugins = Phaser.Plugins;
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})(Phaser || (Phaser = {}));
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