phaser/examples/wip/hitArea.js

81 lines
1.5 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
game.load.image('ball', 'assets/sprites/wizball.png');
}
var image;
var image2;
var down;
var p;
var c;
function create() {
image = game.add.image(200, 200, 'mushroom');
image2 = game.add.image(400, 200, 'ball');
// image.rotation = 0.8;
image.inputEnabled = true;
image.events.onInputDown.add(clicked, this);
image.events.onInputOver.add(over, this);
image.events.onInputOut.add(out, this);
image2.hitArea = new Phaser.Circle(image2.width / 2, image2.height / 2, 90);
image2.inputEnabled = true;
image2.events.onInputDown.add(clicked, this);
image2.events.onInputOver.add(over, this);
image2.events.onInputOut.add(out, this);
// game.input.mouse.mouseDownCallback = onMouseDown;
// game.input.mouse.mouseUpCallback = onMouseUp;
// game.input.mouse.mouseMoveCallback = onMouseMove;
}
function over(object, pointer) {
object.alpha = 0.5;
}
function out(object, pointer) {
object.alpha = 1;
}
function clicked(object, pointer) {
console.log('boom');
}
function update() {
}
function render() {
// var p = game.input.getLocalPosition(image);
var p = game.input.getLocalPosition(image2);
game.debug.renderPointInfo(p, 32, 32);
game.debug.renderPoint(p);
game.debug.renderCircle(image2.hitArea);
}