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CalculateFacesAt.js
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CalculateFacesWithin.js
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CheckIsoBounds.js
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Copy.js
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CreateFromTiles.js
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CullBounds.js
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CullTiles.js
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Fill.js
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FilterTiles.js
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FindByIndex.js
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FindTile.js
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ForEachTile.js
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GetCullTilesFunction.js
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GetTileAt.js
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GetTileAtWorldXY.js
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GetTileCorners.js
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GetTileCornersFunction.js
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GetTilesWithin.js
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GetTilesWithinShape.js
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GetTilesWithinWorldXY.js
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GetTileToWorldXFunction.js
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GetTileToWorldXYFunction.js
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GetTileToWorldYFunction.js
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GetWorldToTileXFunction.js
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GetWorldToTileXYFunction.js
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GetWorldToTileYFunction.js
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HasTileAt.js
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HasTileAtWorldXY.js
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HexagonalCullBounds.js
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Support staggeraxis-x, staggerindex-odd
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2023-03-25 11:54:41 +08:00 |
HexagonalCullTiles.js
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The TilemapLayer.skipCull feature wasn't being applied correctly for Isometric, Hexagonal or Staggered tiles, only for Orthographic tiles (the default). It will now respect the skipCull property and return all tiles during culling if enabled. Fix #5524
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2023-03-22 18:01:34 +00:00 |
HexagonalGetTileCorners.js
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Support staggeraxis-x, staggerindex-odd
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2023-03-25 11:54:41 +08:00 |
HexagonalTileToWorldXY.js
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Suport staggerIndex-even with staggerAxis-y and staggerAxis-x
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2023-03-25 20:47:45 +08:00 |
HexagonalWorldToTileXY.js
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Suport staggerIndex-even with staggerAxis-y and staggerAxis-x
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2023-03-25 20:47:45 +08:00 |
index.js
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IsInLayerBounds.js
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IsometricCullTiles.js
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Fixed reference and removed mapData check
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2023-03-22 18:23:36 +00:00 |
IsometricTileToWorldXY.js
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IsometricWorldToTileXY.js
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PutTileAt.js
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PutTileAtWorldXY.js
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PutTilesAt.js
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Randomize.js
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RemoveTileAt.js
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RemoveTileAtWorldXY.js
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RenderDebug.js
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ReplaceByIndex.js
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RunCull.js
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SetCollision.js
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SetCollisionBetween.js
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SetCollisionByExclusion.js
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SetCollisionByProperty.js
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SetCollisionFromCollisionGroup.js
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SetLayerCollisionIndex.js
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SetTileCollision.js
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SetTileIndexCallback.js
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SetTileLocationCallback.js
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Shuffle.js
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StaggeredCullBounds.js
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2023-01-02 17:36:27 +00:00 |
StaggeredCullTiles.js
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The TilemapLayer.skipCull feature wasn't being applied correctly for Isometric, Hexagonal or Staggered tiles, only for Orthographic tiles (the default). It will now respect the skipCull property and return all tiles during culling if enabled. Fix #5524
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2023-03-22 18:01:34 +00:00 |
StaggeredTileToWorldXY.js
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2023-01-02 17:36:27 +00:00 |
StaggeredTileToWorldY.js
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2023-01-02 17:36:27 +00:00 |
StaggeredWorldToTileXY.js
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StaggeredWorldToTileY.js
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SwapByIndex.js
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TileToWorldX.js
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TileToWorldXY.js
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TileToWorldY.js
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WeightedRandomize.js
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WorldToTileX.js
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WorldToTileXY.js
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WorldToTileY.js
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