mirror of
https://github.com/photonstorm/phaser
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39 lines
1.8 KiB
JavaScript
39 lines
1.8 KiB
JavaScript
/// <reference path="../Game.ts" />
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/// <reference path="Vec2.ts" />
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/// <reference path="Transform.ts" />
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/**
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* Phaser - TransformUtils
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*
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* A collection of methods useful for manipulating and performing operations on 2D Transforms.
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*
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*/
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var Phaser;
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(function (Phaser) {
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var TransformUtils = (function () {
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function TransformUtils() { }
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TransformUtils.rotate = function rotate(t, v, out) {
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if (typeof out === "undefined") { out = new Phaser.Vec2(); }
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//return new vec2(v.x * this.c - v.y * this.s, v.x * this.s + v.y * this.c);
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return out.setTo(v.x * t.c - v.y * t.s, v.x * t.s + v.y * t.c);
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};
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TransformUtils.unrotate = function unrotate(t, v, out) {
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if (typeof out === "undefined") { out = new Phaser.Vec2(); }
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//return new vec2(v.x * this.c + v.y * this.s, -v.x * this.s + v.y * this.c);
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return out.setTo(v.x * t.c + v.y * t.s, -v.x * t.s + v.y * t.c);
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};
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TransformUtils.transform = function transform(t, v, out) {
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if (typeof out === "undefined") { out = new Phaser.Vec2(); }
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//return new vec2(v.x * this.c - v.y * this.s + this.t.x, v.x * this.s + v.y * this.c + this.t.y);
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return out.setTo(v.x * t.c - v.y * t.s + t.t.x, v.x * t.s + v.y * t.c + t.t.y);
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};
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TransformUtils.untransform = function untransform(t, v, out) {
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if (typeof out === "undefined") { out = new Phaser.Vec2(); }
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var px = v.x - t.t.x;
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var py = v.y - t.t.y;
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//return new vec2(px * this.c + py * this.s, -px * this.s + py * this.c);
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return out.setTo(px * t.c + py * t.s, -px * t.s + py * t.c);
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};
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return TransformUtils;
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})();
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Phaser.TransformUtils = TransformUtils;
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})(Phaser || (Phaser = {}));
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