phaser/wip/physics/Contact.ts
2013-09-13 16:24:01 +01:00

62 lines
1.4 KiB
TypeScript

/// <reference path="../math/Vec2.ts" />
/// <reference path="../math/Vec2Utils.ts" />
/// <reference path="AdvancedPhysics.ts" />
/// <reference path="Body.ts" />
/// <reference path="shapes/Shape.ts" />
/**
* Phaser - Advanced Physics - Contact
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics {
export class Contact {
constructor(p, n, d, hash) {
this.hash = hash;
this.point = p;
this.normal = n;
this.depth = d;
this.lambdaNormal = 0;
this.lambdaTangential = 0;
this.r1 = new Phaser.Vec2;
this.r2 = new Phaser.Vec2;
this.r1_local = new Phaser.Vec2;
this.r2_local = new Phaser.Vec2;
}
public hash;
// Linear velocities at contact point
public r1: Phaser.Vec2;
public r2: Phaser.Vec2;
public r1_local: Phaser.Vec2;
public r2_local: Phaser.Vec2;
// Bounce velocity
public bounce: number;
public emn: number;
public emt: number;
// Contact point
public point;
// Contact normal (toward shape2)
public normal: Phaser.Vec2;
// Penetration depth (d < 0)
public depth;
// Accumulated normal constraint impulse
public lambdaNormal;
// Accumulated tangential constraint impulse
public lambdaTangential;
}
}