phaser/src/renderer/webgl
2018-06-25 22:53:42 +01:00
..
pipelines Updated log and formatting 2018-06-25 22:53:42 +01:00
shaders Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement. 2018-05-08 23:04:57 +01:00
index.js Initial Commit 2018-03-30 13:46:44 -04:00
Utils.js Added jsdocs comments to WebGL utils 2018-04-25 13:17:33 -03:00
WebGLPipeline.js The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707 2018-05-31 16:57:30 +01:00
WebGLRenderer.js Allow for custom canvas and context game config options. Game.context now set in WebGL mode. Allows WebGL2 contexts to be passed in. Fix #3653 2018-05-10 12:25:33 +01:00