mirror of
https://github.com/photonstorm/phaser
synced 2024-12-21 02:23:29 +00:00
159 lines
4.8 KiB
JavaScript
159 lines
4.8 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* The Events component is a collection of events fired by the parent game object.
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*
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* For example to tell when a Sprite has been added to a new group:
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*
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* `sprite.events.onAddedToGroup.add(yourFunction, this);`
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*
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* Where `yourFunction` is the function you want called when this event occurs.
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*
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* Note that the Input related events only exist if the Sprite has had `inputEnabled` set to `true`.
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*
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* @class Phaser.Events
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* @constructor
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* @param {Phaser.Sprite} sprite - A reference to Description.
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*/
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Phaser.Events = function (sprite) {
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/**
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* @property {Phaser.Sprite} parent - The Sprite that owns these events.
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*/
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this.parent = sprite;
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/**
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* @property {Phaser.Signal} onAddedToGroup - This signal is dispatched when the parent is added to a new Group.
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*/
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this.onAddedToGroup = new Phaser.Signal();
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/**
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* @property {Phaser.Signal} onRemovedFromGroup - This signal is dispatched when the parent is removed from a Group.
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*/
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this.onRemovedFromGroup = new Phaser.Signal();
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/**
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* @property {Phaser.Signal} onDestroy - This signal is dispatched when the parent is destoyed.
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*/
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this.onDestroy = new Phaser.Signal();
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/**
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* @property {Phaser.Signal} onKilled - This signal is dispatched when the parent is killed.
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*/
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this.onKilled = new Phaser.Signal();
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/**
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* @property {Phaser.Signal} onRevived - This signal is dispatched when the parent is revived.
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*/
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this.onRevived = new Phaser.Signal();
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/**
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* @property {Phaser.Signal} onOutOfBounds - This signal is dispatched when the parent leaves the world bounds (only if Sprite.checkWorldBounds is true).
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*/
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this.onOutOfBounds = new Phaser.Signal();
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/**
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* @property {Phaser.Signal} onEnterBounds - This signal is dispatched when the parent returns within the world bounds (only if Sprite.checkWorldBounds is true).
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*/
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this.onEnterBounds = new Phaser.Signal();
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/**
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* @property {Phaser.Signal} onInputOver - This signal is dispatched if the parent is inputEnabled and receives an over event from a Pointer.
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* @default null
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*/
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this.onInputOver = null;
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/**
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* @property {Phaser.Signal} onInputOut - This signal is dispatched if the parent is inputEnabled and receives an out event from a Pointer.
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* @default null
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*/
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this.onInputOut = null;
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/**
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* @property {Phaser.Signal} onInputDown - This signal is dispatched if the parent is inputEnabled and receives a down event from a Pointer.
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* @default null
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*/
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this.onInputDown = null;
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/**
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* @property {Phaser.Signal} onInputUp - This signal is dispatched if the parent is inputEnabled and receives an up event from a Pointer.
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* @default null
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*/
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this.onInputUp = null;
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/**
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* @property {Phaser.Signal} onDragStart - This signal is dispatched if the parent is inputEnabled and receives a drag start event from a Pointer.
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* @default null
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*/
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this.onDragStart = null;
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/**
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* @property {Phaser.Signal} onDragStop - This signal is dispatched if the parent is inputEnabled and receives a drag stop event from a Pointer.
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* @default null
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*/
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this.onDragStop = null;
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/**
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* @property {Phaser.Signal} onAnimationStart - This signal is dispatched when the parent has an animation that is played.
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* @default null
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*/
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this.onAnimationStart = null;
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/**
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* @property {Phaser.Signal} onAnimationComplete - This signal is dispatched when the parent has an animation that finishes playing.
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* @default null
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*/
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this.onAnimationComplete = null;
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/**
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* @property {Phaser.Signal} onAnimationLoop - This signal is dispatched when the parent has an animation that loops playback.
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* @default null
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*/
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this.onAnimationLoop = null;
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};
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Phaser.Events.prototype = {
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/**
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* Removes all events.
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*
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* @method destroy
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*/
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destroy: function () {
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this.parent = null;
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this.onDestroy.dispose();
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this.onAddedToGroup.dispose();
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this.onRemovedFromGroup.dispose();
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this.onKilled.dispose();
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this.onRevived.dispose();
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this.onOutOfBounds.dispose();
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if (this.onInputOver)
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{
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this.onInputOver.dispose();
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this.onInputOut.dispose();
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this.onInputDown.dispose();
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this.onInputUp.dispose();
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this.onDragStart.dispose();
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this.onDragStop.dispose();
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}
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if (this.onAnimationStart)
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{
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this.onAnimationStart.dispose();
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this.onAnimationComplete.dispose();
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this.onAnimationLoop.dispose();
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}
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}
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};
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Phaser.Events.prototype.constructor = Phaser.Events;
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