phaser/src/physics/arcade/index.js
2020-04-23 10:50:33 -07:00

47 lines
1.3 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CONST = require('./const');
var Extend = require('../../utils/object/Extend');
/**
* @callback ArcadePhysicsCallback
*
* A callback receiving two Game Objects.
*
* When colliding a single sprite with a Group or TilemapLayer, `object1` is always the sprite.
*
* For all other cases, `object1` and `object2` match the same arguments in `collide()` or `overlap()`.
*
* @param {Phaser.GameObjects.GameObject} object1 - The first Game Object.
* @param {Phaser.GameObjects.GameObject} object2 - The second Game Object.
*/
/**
* @namespace Phaser.Physics.Arcade
*/
var Arcade = {
ArcadePhysics: require('./ArcadePhysics'),
Body: require('./Body'),
Collider: require('./Collider'),
Components: require('./components'),
Events: require('./events'),
Factory: require('./Factory'),
Group: require('./PhysicsGroup'),
Image: require('./ArcadeImage'),
Sprite: require('./ArcadeSprite'),
StaticBody: require('./StaticBody'),
StaticGroup: require('./StaticPhysicsGroup'),
World: require('./World')
};
// Merge in the consts
Arcade = Extend(false, Arcade, CONST);
module.exports = Arcade;