mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
116 lines
3.2 KiB
JavaScript
116 lines
3.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @author Mat Groves (@Doormat23)
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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Phaser.Renderer.Canvas.GameObjects.TileSprite = {
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TYPES: [
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Phaser.GameObject.TileSprite.prototype
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],
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render: function (renderer, src)
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{
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// If the sprite is not visible or the alpha is 0 then no need to render this element
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if (!src.visible || src.alpha === 0 || !src.renderable)
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{
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return;
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}
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var context = renderer.context;
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if (src._mask)
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{
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renderer.pushMask(src._mask);
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}
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context.globalAlpha = src.worldAlpha;
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var resolution = renderer.resolution;
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var wt = src.worldTransform;
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var tx = (wt.tx * resolution) + renderer.game.camera._shake.x;
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var ty = (wt.ty * resolution) + renderer.game.camera._shake.y;
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context.setTransform(wt.a * resolution, wt.b * resolution, wt.c * resolution, wt.d * resolution, tx, ty);
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if (src.refreshTexture)
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{
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src.generateTilingTexture(false, renderer);
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if (src.tilingTexture)
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{
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src.tilePattern = context.createPattern(src.tilingTexture.baseTexture.source, 'repeat');
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}
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else
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{
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return;
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}
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}
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var sessionBlendMode = renderer.currentBlendMode;
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// Check blend mode
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if (src.blendMode !== renderer.currentBlendMode)
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{
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renderer.currentBlendMode = src.blendMode;
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context.globalCompositeOperation = renderer.blendModes[renderer.currentBlendMode];
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}
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var tilePosition = src.tilePosition;
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var tileScale = src.tileScale;
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tilePosition.x %= src.tilingTexture.baseTexture.width;
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tilePosition.y %= src.tilingTexture.baseTexture.height;
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// Translate
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context.scale(tileScale.x, tileScale.y);
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context.translate(tilePosition.x + (src.anchor.x * -src._width), tilePosition.y + (src.anchor.y * -src._height));
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context.fillStyle = src.tilePattern;
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tx = -tilePosition.x;
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ty = -tilePosition.y;
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var tw = src._width / tileScale.x;
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var th = src._height / tileScale.y;
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// Allow for pixel rounding
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if (renderer.roundPixels)
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{
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tx |= 0;
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ty |= 0;
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tw |= 0;
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th |= 0;
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}
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context.fillRect(tx, ty, tw, th);
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// Translate back again
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context.scale(1 / tileScale.x, 1 / tileScale.y);
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context.translate(-tilePosition.x + (src.anchor.x * src._width), -tilePosition.y + (src.anchor.y * src._height));
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for (var i = 0; i < src.children.length; i++)
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{
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var child = src.children[i];
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child.render(child);
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}
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if (src._mask)
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{
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renderer.popMask();
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}
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// Reset blend mode
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if (sessionBlendMode !== src.blendMode)
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{
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renderer.currentBlendMode = sessionBlendMode;
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context.globalCompositeOperation = renderer.blendModes[sessionBlendMode];
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}
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}
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};
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