phaser/docs/Phaser.Input.html
2014-04-29 15:39:02 +01:00

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<title>Phaser Class: Input</title>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
</li>
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<a href="Phaser.Pointer.html">Pointer</a>
</li>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: Input</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Input
</h2>
<div class="class-description"><p>Phaser.Input</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Input"><span class="type-signature"></span>new Input<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer.
The Input manager is updated automatically by the core game loop.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Current game instance.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-15">line 15</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="MOUSE_OVERRIDES_TOUCH"><span class="type-signature">&lt;static, constant> </span>MOUSE_OVERRIDES_TOUCH<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-312">line 312</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="MOUSE_TOUCH_COMBINE"><span class="type-signature">&lt;static, constant> </span>MOUSE_TOUCH_COMBINE<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-324">line 324</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TOUCH_OVERRIDES_MOUSE"><span class="type-signature">&lt;static, constant> </span>TOUCH_OVERRIDES_MOUSE<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-318">line 318</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="activePointer"><span class="type-signature"></span>activePointer<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The most recently active Pointer object.
When you've limited max pointers to 1 this will accurately be either the first finger touched or mouse.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>activePointer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-207">line 207</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="circle"><span class="type-signature"></span>circle<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Circle object centered on the x/y screen coordinates of the Input.
Default size of 44px (Apples recommended &quot;finger tip&quot; size) but can be changed to anything.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>circle</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Circle.html">Phaser.Circle</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-80">line 80</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="currentPointers"><span class="type-signature"></span>currentPointers<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>currentPointers</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The current number of active Pointers.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-97">line 97</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="disabled"><span class="type-signature"></span>disabled<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>You can disable all Input by setting Input.disabled = true. While set all new input related events will be ignored.
If you need to disable just one type of input; for example mouse; use Input.mouse.disabled = true instead</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>disabled</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-56">line 56</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="doubleTapRate"><span class="type-signature"></span>doubleTapRate<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>doubleTapRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>300</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-109">line 109</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-20">line 20</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="gamepad"><span class="type-signature"></span>gamepad<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>gamepad</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Gamepad.html">Phaser.Gamepad</a></span>
</td>
<td class="description last"><p>The Gamepad Input manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-237">line 237</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="hitCanvas"><span class="type-signature"></span>hitCanvas<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>hitCanvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-26">line 26</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="hitContext"><span class="type-signature"></span>hitContext<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>hitContext</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context of the pixel perfect hit canvas.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-32">line 32</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="holdRate"><span class="type-signature"></span>holdRate<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>holdRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The number of milliseconds that the Pointer has to be pressed down for it to fire a onHold event.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>2000</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-115">line 115</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="interactiveItems"><span class="type-signature"></span>interactiveItems<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A list of interactive objects. Te InputHandler components add and remove themselves from this.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactiveItems</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.ArrayList.html">Phaser.ArrayList</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-274">line 274</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="justPressedRate"><span class="type-signature"></span>justPressedRate<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>justPressedRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The number of milliseconds below which the Pointer is considered justPressed.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-121">line 121</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="justReleasedRate"><span class="type-signature"></span>justReleasedRate<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>justReleasedRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The number of milliseconds below which the Pointer is considered justReleased .</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-127">line 127</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="keyboard"><span class="type-signature"></span>keyboard<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keyboard</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Keyboard.html">Phaser.Keyboard</a></span>
</td>
<td class="description last"><p>The Keyboard Input manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-222">line 222</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="maxPointers"><span class="type-signature"></span>maxPointers<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>maxPointers</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The maximum number of Pointers allowed to be active at any one time. For lots of games it's useful to set this to 1.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>10</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-91">line 91</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="mouse"><span class="type-signature"></span>mouse<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>mouse</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Mouse.html">Phaser.Mouse</a></span>
</td>
<td class="description last"><p>The Mouse Input manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-217">line 217</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="mousePointer"><span class="type-signature"></span>mousePointer<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>mousePointer</code></td>
<td class="type">
<span class="param-type">Pointer</span>
</td>
<td class="description last"><p>The mouse has its own unique Phaser.Pointer object which you can use if making a desktop specific game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-212">line 212</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="moveCallback"><span class="type-signature"></span>moveCallback<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>moveCallback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>An optional callback that will be fired every time the activePointer receives a move event from the DOM. Set to null to disable.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-37">line 37</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="moveCallbackContext"><span class="type-signature"></span>moveCallbackContext<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>moveCallbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The context in which the moveCallback will be sent. Defaults to Phaser.Input but can be set to any valid JS object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-42">line 42</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="mspointer"><span class="type-signature"></span>mspointer<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>mspointer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.MSPointer.html">Phaser.MSPointer</a></span>
</td>
<td class="description last"><p>The MSPointer Input manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-232">line 232</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="multiInputOverride"><span class="type-signature"></span>multiInputOverride<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>multiInputOverride</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Controls the expected behaviour when using a mouse and touch together on a multi-input device.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-62">line 62</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onDown"><span class="type-signature"></span>onDown<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onDown</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>A Signal that is dispatched each time a pointer is pressed down.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-253">line 253</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onHold"><span class="type-signature"></span>onHold<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onHold</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>A Signal that is dispatched each time a pointer is held down.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-268">line 268</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onTap"><span class="type-signature"></span>onTap<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onTap</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>A Signal that is dispatched each time a pointer is tapped.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-263">line 263</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onUp"><span class="type-signature"></span>onUp<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onUp</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>A Signal that is dispatched each time a pointer is released.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-258">line 258</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer1"><span class="type-signature"></span>pointer1<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer1</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>A Pointer object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-155">line 155</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer2"><span class="type-signature"></span>pointer2<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer2</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>A Pointer object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-160">line 160</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer3"><span class="type-signature"></span>pointer3<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer3</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>A Pointer object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-165">line 165</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer4"><span class="type-signature"></span>pointer4<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer4</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>A Pointer object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-170">line 170</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer5"><span class="type-signature"></span>pointer5<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer5</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>A Pointer object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-175">line 175</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer6"><span class="type-signature"></span>pointer6<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer6</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>A Pointer object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-180">line 180</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer7"><span class="type-signature"></span>pointer7<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer7</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>A Pointer object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-185">line 185</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer8"><span class="type-signature"></span>pointer8<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer8</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>A Pointer object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-190">line 190</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer9"><span class="type-signature"></span>pointer9<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer9</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>A Pointer object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-195">line 195</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer10"><span class="type-signature"></span>pointer10<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer10</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>A Pointer object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-200">line 200</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pollLocked"><span class="type-signature">&lt;readonly> </span>pollLocked<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pollLocked</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>True if the Input is currently poll rate locked.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-836">line 836</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pollRate"><span class="type-signature"></span>pollRate<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pollRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>How often should the input pointers be checked for updates? A value of 0 means every single frame (60fps); a value of 1 means every other frame (30fps) and so on.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-48">line 48</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="position"><span class="type-signature"></span>position<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>A point object representing the current position of the Pointer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-68">line 68</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="recordLimit"><span class="type-signature"></span>recordLimit<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The total number of entries that can be recorded into the Pointer objects tracking history.
If the Pointer is tracking one event every 100ms; then a trackLimit of 100 would store the last 10 seconds worth of history.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>recordLimit</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>100</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-150">line 150</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="recordPointerHistory"><span class="type-signature"></span>recordPointerHistory<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets if the Pointer objects should record a history of x/y coordinates they have passed through.
The history is cleared each time the Pointer is pressed down.
The history is updated at the rate specified in Input.pollRate</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>recordPointerHistory</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-136">line 136</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="recordRate"><span class="type-signature"></span>recordRate<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>recordRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The rate in milliseconds at which the Pointer objects should update their tracking history.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>100</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-142">line 142</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="resetLocked"><span class="type-signature"></span>resetLocked<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>resetLocked</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If the Input Manager has been reset locked then all calls made to InputManager.reset, such as from a State change, are ignored.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-248">line 248</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scale"><span class="type-signature"></span>scale<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>scale</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>The scale by which all input coordinates are multiplied; calculated by the ScaleManager. In an un-scaled game the values will be x = 1 and y = 1.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-85">line 85</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="speed"><span class="type-signature"></span>speed<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>speed</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>A point object representing the speed of the Pointer. Only really useful in single Pointer games; otherwise see the Pointer objects directly.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-73">line 73</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="tapRate"><span class="type-signature"></span>tapRate<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tapRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or click.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-103">line 103</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="totalActivePointers"><span class="type-signature">&lt;readonly> </span>totalActivePointers<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The total number of active Pointers</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>totalActivePointers</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The total number of active Pointers.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-863">line 863</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="totalInactivePointers"><span class="type-signature">&lt;readonly> </span>totalInactivePointers<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The total number of inactive Pointers</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>totalInactivePointers</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The total number of inactive Pointers.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-849">line 849</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="touch"><span class="type-signature"></span>touch<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>touch</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Touch.html">Phaser.Touch</a></span>
</td>
<td class="description last"><p>the Touch Input manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-227">line 227</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="worldX"><span class="type-signature"></span>worldX<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The world X coordinate of the most recently active pointer.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>worldX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The world X coordinate of the most recently active pointer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-889">line 889</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="worldY"><span class="type-signature"></span>worldY<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The world Y coordinate of the most recently active pointer.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>worldY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The world Y coordinate of the most recently active pointer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-902">line 902</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="x"><span class="type-signature"></span>x<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The X coordinate of the most recently active pointer. This value takes game scaling into account automatically. See Pointer.screenX/clientX for source values.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The X coordinate of the most recently active pointer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-802">line 802</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="y"><span class="type-signature"></span>y<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Y coordinate of the most recently active pointer. This value takes game scaling into account automatically. See Pointer.screenY/clientY for source values.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Y coordinate of the most recently active pointer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-819">line 819</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="addPointer"><span class="type-signature"></span>addPointer<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new Pointer object to the Input Manager. By default Input creates 3 pointer objects: mousePointer, pointer1 and pointer2.
If you need more then use this to create a new one, up to a maximum of 10.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-406">line 406</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A reference to the new Pointer object that was created.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="boot"><span class="type-signature">&lt;protected> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Starts the Input Manager running.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-328">line 328</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops all of the Input Managers from running.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-374">line 374</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getLocalPosition"><span class="type-signature"></span>getLocalPosition<span class="signature">(displayObject, pointer)</span><span class="type-signature"> &rarr; {<a href="Phaser.Point.html">Phaser.Point</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>This will return the local coordinates of the specified displayObject based on the given Pointer.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
</td>
<td class="description last"><p>The DisplayObject to get the local coordinates for.</p></td>
</tr>
<tr>
<td class="name"><code>pointer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>The Pointer to use in the check against the displayObject.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-705">line 705</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A point containing the coordinates of the Pointer position relative to the DisplayObject.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getPointer"><span class="type-signature"></span>getPointer<span class="signature">(state)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the next Pointer object whos active property matches the given state</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>state</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>The state the Pointer should be in (false for inactive, true for active).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-641">line 641</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A Pointer object or null if no Pointer object matches the requested state.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getPointerFromIdentifier"><span class="type-signature"></span>getPointerFromIdentifier<span class="signature">(identifier)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the Pointer object whos identified property matches the given identifier value.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>identifier</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Pointer.identifier value to search for.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-674">line 674</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A Pointer object or null if no Pointer object matches the requested identifier.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="hitTest"><span class="type-signature"></span>hitTest<span class="signature">(displayObject, pointer, localPoint)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Tests if the pointer hits the given object.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type">DisplayObject</span>
</td>
<td class="description last"><p>The displayObject to test for a hit.</p></td>
</tr>
<tr>
<td class="name"><code>pointer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>The pointer to use for the test.</p></td>
</tr>
<tr>
<td class="name"><code>localPoint</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>The local translated point.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-726">line 726</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="reset"><span class="type-signature"></span>reset<span class="signature">(<span class="optional">hard</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Reset all of the Pointers and Input states. The optional <code>hard</code> parameter will reset any events or callbacks that may be bound.
Input.reset is called automatically during a State change or if a game loses focus / visibility. If you wish to control the reset
directly yourself then set InputManager.resetLocked to <code>true</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>hard</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>A soft reset won't reset any events or callbacks that are bound. A hard reset will.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-478">line 478</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="resetSpeed"><span class="type-signature"></span>resetSpeed<span class="signature">(x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resets the speed and old position properties.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Sets the oldPosition.x value.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Sets the oldPosition.y value.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-530">line 530</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setMoveCallback"><span class="type-signature"></span>setMoveCallback<span class="signature">(callback, callbackContext)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets a callback that is fired every time the activePointer receives a DOM move event such as a mousemove or touchmove.
It will be called every time the activePointer moves, which in a multi-touch game can be a lot of times, so this is best
to only use if you've limited input to a single pointer (i.e. mouse or touch)</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>The callback that will be called each time the activePointer receives a DOM move event.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The context in which the callback will be called.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-391">line 391</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="startPointer"><span class="type-signature"></span>startPointer<span class="signature">(event)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Find the first free Pointer object and start it, passing in the event data. This is called automatically by Phaser.Touch and Phaser.MSPointer.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">Any</span>
</td>
<td class="description last"><p>The event data from the Touch event.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-543">line 543</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Pointer object that was started or null if no Pointer object is available.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="stopPointer"><span class="type-signature"></span>stopPointer<span class="signature">(event)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Stops the matching Pointer object, passing in the event data.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">Any</span>
</td>
<td class="description last"><p>The event data from the Touch event.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-610">line 610</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Pointer object that was stopped or null if no Pointer object is available.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="update"><span class="type-signature">&lt;protected> </span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the Input Manager. Called by the core Game loop.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-437">line 437</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="updatePointer"><span class="type-signature"></span>updatePointer<span class="signature">(event)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the matching Pointer object, passing in the event data. This is called automatically and should not normally need to be invoked.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">Any</span>
</td>
<td class="description last"><p>The event data from the Touch event.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-579">line 579</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Pointer object that was updated or null if no Pointer object is available.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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