mirror of
https://github.com/photonstorm/phaser
synced 2025-01-13 05:38:48 +00:00
65 lines
1.3 KiB
JavaScript
65 lines
1.3 KiB
JavaScript
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var Class = require('../../utils/Class');
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var GameObject = require('../GameObject');
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var Components = require('../components');
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var SpriteRender = require('./SpriteRender');
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var Sprite = new Class({
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Extends: GameObject,
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Mixins: [
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Components.Alpha,
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Components.BlendMode,
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Components.Flip,
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Components.GetBounds,
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Components.Origin,
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Components.RenderTarget,
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Components.ScaleMode,
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Components.ScrollFactor,
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Components.Size,
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Components.Texture,
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Components.Tint,
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Components.Transform,
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Components.Visible,
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SpriteRender
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],
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initialize:
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function Sprite (scene, x, y, texture, frame)
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{
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GameObject.call(this, scene, 'Sprite');
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this.anims = new Components.Animation(this);
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this.setTexture(texture, frame);
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this.setPosition(x, y);
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this.setSizeToFrame();
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this.setOrigin();
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},
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preUpdate: function (time, delta)
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{
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this.anims.update(time, delta);
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},
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play: function (key, ignoreIfPlaying, startFrame)
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{
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this.anims.play(key, ignoreIfPlaying, startFrame);
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return this;
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},
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toJSON: function ()
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{
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var data = Components.ToJSON(this);
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// Extra Sprite data is added here
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return data;
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}
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});
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module.exports = Sprite;
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