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boot
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Adding DEFAULT and MISSING images to Game Config and the Texture Manager.
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2017-02-07 12:43:20 +00:00 |
cache
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Game Cache added and tests written and working.
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2017-01-30 16:56:04 +00:00 |
camera
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Camera implementation
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2017-02-07 12:47:27 -03:00 |
components
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Added DOM entry point, and getFirst to Children.
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2017-02-02 16:55:02 +00:00 |
device
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Moved renderer consts to their own files.
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2017-01-18 14:09:26 +00:00 |
dom
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Added DOM entry point, and getFirst to Children.
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2017-02-02 16:55:02 +00:00 |
events
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Cutting out the noise.
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2016-12-06 15:25:24 +00:00 |
gameobjects
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Added Blitter Canvas support.
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2017-02-06 16:20:45 +00:00 |
geom
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Fixed return value.
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2017-01-25 12:16:47 +00:00 |
input/keyboard
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Moved GetObjectValue into utils/object
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2017-02-04 05:39:37 +00:00 |
loader
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Events reset.
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2017-02-07 12:54:20 +00:00 |
math
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Adding vec2 files.
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2017-02-04 04:41:17 +00:00 |
polyfills
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Added new Dynamic FX Generator.
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2017-01-11 04:38:15 +00:00 |
renderer
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Added Blitter Canvas support.
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2017-02-06 16:20:45 +00:00 |
sound
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Moved GetObjectValue into utils/object
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2017-02-04 05:39:37 +00:00 |
state
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-02-07 12:47:39 -03:00 |
structs
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Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
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2017-01-26 04:06:10 +00:00 |
textures
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Adding DEFAULT and MISSING images to Game Config and the Texture Manager.
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2017-02-07 12:43:20 +00:00 |
utils
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Moved GetObjectValue into utils/object
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2017-02-04 05:39:37 +00:00 |
checksum.js
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You can now specify a files payload in the State config, which are loaded automatically before the State is run. Useful for config files, small preloader assets, etc.
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2017-02-07 12:54:51 +00:00 |
const.js
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Tidying up the State classes.
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2017-01-20 02:28:55 +00:00 |
phaser.js
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Fixed States from instances.
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2017-02-06 23:59:15 +00:00 |