mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
61 lines
2.4 KiB
JavaScript
61 lines
2.4 KiB
JavaScript
/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.addImageFile('chunk', 'assets/sprites/chunk.png');
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myGame.loader.load();
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}
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var map;
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var car;
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var tile;
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var emitter;
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var test;
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function create() {
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map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
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map.setCollisionRange(21, 53);
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map.setCollisionRange(105, 109);
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myGame.camera.backgroundColor = 'rgb(47,154,204)';
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myGame.input.keyboard.addKeyCapture([
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Phaser.Keyboard.LEFT,
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Phaser.Keyboard.RIGHT,
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Phaser.Keyboard.UP,
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Phaser.Keyboard.DOWN
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]);
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emitter = myGame.createEmitter(32, 80);
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emitter.width = 700;
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emitter.makeParticles('chunk', 100, 0, false, 1);
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emitter.gravity = 200;
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emitter.bounce = 0.8;
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emitter.start(false, 10, 0.05);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;
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test = myGame.createSprite(200, 64, 'ufo');
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test.elasticity = 1;
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test.velocity.x = 50;
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test.velocity.y = 100;
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car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
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}
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function update() {
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car.velocity.x = 0;
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car.velocity.y = 0;
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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car.velocity.x = -200;
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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car.velocity.x = 200;
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}
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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car.velocity.y = -200;
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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car.velocity.y = 200;
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}
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// Collide everything with the map
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map.collide();
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// And collide everything in the game :)
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myGame.collide();
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}
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})();
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