phaser/Tests/collision/collide sprites.js

35 lines
1.2 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.load();
}
var car;
var melon;
function create() {
car = myGame.createSprite(100, 300, 'car');
melon = myGame.createSprite(200, 310, 'melon');
car.name = 'car';
melon.name = 'melon';
}
function update() {
car.renderDebugInfo(16, 16);
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
car.angularVelocity = -200;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
car.angularVelocity = 200;
}
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 200));
}
myGame.collide(car, melon, collides);
}
function collides(a, b) {
console.log('Collision!!!!!');
}
})();