mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 09:48:18 +00:00
30 lines
1.3 KiB
Text
30 lines
1.3 KiB
Text
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2014 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*
|
|
* @overview
|
|
*
|
|
* Phaser - http://phaser.io
|
|
*
|
|
* v<%= package.version %> "<%= package.release %>" - Built: <%= grunt.template.today() %>
|
|
*
|
|
* By Richard Davey http://www.photonstorm.com @photonstorm
|
|
*
|
|
* Phaser is a fun, free and fast 2D game framework for making HTML5 games
|
|
* for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
|
|
*
|
|
* Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com @Doormat23
|
|
* Phaser uses p2.js for full-body physics, created by Stefan Hedman https://github.com/schteppe/p2.js @schteppe
|
|
* Phaser contains a port of N+ Physics, converted by Richard Davey, original by http://www.metanetsoftware.com
|
|
*
|
|
* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser
|
|
* and my love of framework development originate.
|
|
*
|
|
* Follow development at http://phaser.io and on our forum
|
|
*
|
|
* "If you want your children to be intelligent, read them fairy tales."
|
|
* "If you want them to be more intelligent, read them more fairy tales."
|
|
* -- Albert Einstein
|
|
*/
|
|
|