phaser/src/core
2014-11-04 23:57:21 +00:00
..
ArrayList.js Prevented objects with pixel perfect checks from over-riding other higher priority ID items (#983) 2014-07-15 11:20:57 +01:00
Camera.js docs fix. 2014-11-02 12:08:54 +00:00
Filter.js fixed type in the cached previous point in mouse uniform (filter) 2014-10-20 14:39:16 +02:00
FlexGrid.js Fixed issue with textureLine creating white blocks in iOS. 2014-10-09 02:30:31 +01:00
FlexLayer.js Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create method but had an empty preloader or pre-cached assets. 2014-09-11 10:38:40 +01:00
Game.js Game.destroy now destroys either the WebGLRenderer or CanvasRenderer, whichever Pixi was using. 2014-10-27 22:09:39 +00:00
Group.js Tidied up the jsdocs. 2014-10-28 01:48:56 +00:00
LinkedList.js Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure. 2014-04-25 15:11:54 +01:00
Plugin.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
PluginManager.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
ScaleManager.js Small jsdoc fixes. 2014-11-04 23:57:21 +00:00
Signal.js Tidied up the Signal class and added a call counter to SignalBinding. 2014-10-28 01:48:24 +00:00
SignalBinding.js Tidied up the Signal class and added a call counter to SignalBinding. 2014-10-28 01:48:24 +00:00
Stage.js Minor documentation cleanup 2014-10-28 06:12:48 -07:00
State.js Lots of small jsdoc fixes and DocGen updates. 2014-10-20 00:54:56 +01:00
StateManager.js StateManager.boot would call start on a State twice if it was added to the game and started before the DOM load had completed. This didn't cause an error but was duplicating function calls needlessly. 2014-09-18 05:14:44 +01:00
World.js The World bounds can now be set to any size, including smaller than the game dimensions. Before it was locked to a minimum size of the game canvas, but it can now be anything. 2014-09-01 02:41:07 +01:00