mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 12:33:38 +00:00
53 lines
1.8 KiB
JavaScript
53 lines
1.8 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2022 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
var GameObjectCreator = require('../GameObjectCreator');
|
|
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
|
|
var GetFastValue = require('../../utils/object/GetFastValue');
|
|
var ParticleEmitterManager = require('./ParticleEmitterManager');
|
|
|
|
/**
|
|
* Creates a new Particle Emitter Manager Game Object and returns it.
|
|
*
|
|
* Note: This method will only be available if the Particles Game Object has been built into Phaser.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectCreator#particles
|
|
* @since 3.0.0
|
|
*
|
|
* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterManagerConfig} config - The configuration object this Game Object will use to create itself.
|
|
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
|
|
*
|
|
* @return {Phaser.GameObjects.Particles.ParticleEmitterManager} The Game Object that was created.
|
|
*/
|
|
GameObjectCreator.register('particles', function (config, addToScene)
|
|
{
|
|
if (config === undefined) { config = {}; }
|
|
|
|
var key = GetAdvancedValue(config, 'key', null);
|
|
var frame = GetAdvancedValue(config, 'frame', null);
|
|
var emitters = GetFastValue(config, 'emitters', null);
|
|
|
|
// frame is optional and can contain the emitters array or object if skipped
|
|
var manager = new ParticleEmitterManager(this.scene, key, frame, emitters);
|
|
|
|
if (addToScene !== undefined)
|
|
{
|
|
config.add = addToScene;
|
|
}
|
|
|
|
var add = GetFastValue(config, 'add', false);
|
|
|
|
if (add)
|
|
{
|
|
this.displayList.add(manager);
|
|
}
|
|
else
|
|
{
|
|
this.updateList.add(manager);
|
|
}
|
|
|
|
return manager;
|
|
});
|