phaser/src/gameobjects/particles/ParticleManagerCreator.js
2022-02-28 14:29:51 +00:00

53 lines
1.8 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetFastValue = require('../../utils/object/GetFastValue');
var ParticleEmitterManager = require('./ParticleEmitterManager');
/**
* Creates a new Particle Emitter Manager Game Object and returns it.
*
* Note: This method will only be available if the Particles Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#particles
* @since 3.0.0
*
* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterManagerConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.Particles.ParticleEmitterManager} The Game Object that was created.
*/
GameObjectCreator.register('particles', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var emitters = GetFastValue(config, 'emitters', null);
// frame is optional and can contain the emitters array or object if skipped
var manager = new ParticleEmitterManager(this.scene, key, frame, emitters);
if (addToScene !== undefined)
{
config.add = addToScene;
}
var add = GetFastValue(config, 'add', false);
if (add)
{
this.displayList.add(manager);
}
else
{
this.updateList.add(manager);
}
return manager;
});