mirror of
https://github.com/photonstorm/phaser
synced 2024-12-19 17:44:45 +00:00
27 lines
919 B
JavaScript
27 lines
919 B
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2019 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
var GameObjectCreator = require('../GameObjectCreator');
|
|
var Group = require('./Group');
|
|
|
|
/**
|
|
* Creates a new Group Game Object and returns it.
|
|
*
|
|
* Note: This method will only be available if the Group Game Object has been built into Phaser.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectCreator#group
|
|
* @since 3.0.0
|
|
*
|
|
* @param {GroupConfig|GroupCreateConfig} config - The configuration object this Game Object will use to create itself.
|
|
*
|
|
* @return {Phaser.GameObjects.Group} The Game Object that was created.
|
|
*/
|
|
GameObjectCreator.register('group', function (config)
|
|
{
|
|
return new Group(this.scene, null, config);
|
|
});
|
|
|
|
// When registering a factory function 'this' refers to the GameObjectCreator context.
|