mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
48 lines
1.3 KiB
TypeScript
48 lines
1.3 KiB
TypeScript
export default class CanvasRenderer {
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game: any;
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clearBeforeRender: any;
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transparent: any;
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autoResize: any;
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preserveDrawingBuffer: any;
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width: any;
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height: any;
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resolution: any;
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view: any;
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context: any;
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batch: any;
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roundPixels: any;
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currentAlpha: any;
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currentBlendMode: any;
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currentScaleMode: any;
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startTime: any;
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endTime: any;
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drawCount: any;
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blendModes: any;
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constructor(game: any);
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init(): void;
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/**
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* Maps Blend modes to Canvas blend modes.
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*
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* @method mapBlendModes
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* @private
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*/
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mapBlendModes(): void;
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resize(width: any, height: any): void;
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/**
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* Renders the State.
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*
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* @method render
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* @param {Phaser.State} state - The State to be rendered.
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* @param {number} interpolationPercentage - The cumulative amount of time that hasn't been simulated yet, divided
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* by the amount of time that will be simulated the next time update()
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* runs. Useful for interpolating frames.
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*/
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render(state: any, interpolationPercentage: any): void;
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/**
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* Removes everything from the renderer and optionally removes the Canvas DOM element.
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*
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* @method destroy
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* @param [removeView=true] {boolean} Removes the Canvas element from the DOM.
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*/
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destroy(): void;
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}
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