.. |
Angle.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
Call.js
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Added Call Action, and added inc property to all Spread actions.
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2017-03-28 16:05:01 +01:00 |
GridAlign.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
IncAlpha.js
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Added Alpha Actions.
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2017-03-28 14:01:35 +01:00 |
IncX.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
IncXY.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
IncY.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
index.js
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Added SetOrigin Action.
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2017-03-29 00:12:33 +01:00 |
PositionAroundCircle.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
RandomCircle.js
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Added Random Actions.
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2017-03-28 14:57:42 +01:00 |
RandomEllipse.js
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Added Random Actions.
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2017-03-28 14:57:42 +01:00 |
RandomLine.js
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Added Random Actions.
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2017-03-28 14:57:42 +01:00 |
RandomRectangle.js
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Added Random Actions.
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2017-03-28 14:57:42 +01:00 |
Rotate.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
RotateAround.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
RotateAroundDistance.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
ScaleX.js
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Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
ScaleXY.js
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Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
ScaleY.js
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Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
SetAlpha.js
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Added Alpha Actions.
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2017-03-28 14:01:35 +01:00 |
SetOrigin.js
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Added SetOrigin Action.
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2017-03-29 00:12:33 +01:00 |
SetRotation.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
SetScale.js
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Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
SetScaleX.js
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Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
SetScaleY.js
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Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
SetVisible.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
SetX.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
SetXY.js
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Added Alpha Actions.
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2017-03-28 14:01:35 +01:00 |
SetY.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
SmootherStep.js
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Added Call Action, and added inc property to all Spread actions.
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2017-03-28 16:05:01 +01:00 |
SmoothStep.js
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Added Call Action, and added inc property to all Spread actions.
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2017-03-28 16:05:01 +01:00 |
Spread.js
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Added Call Action, and added inc property to all Spread actions.
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2017-03-28 16:05:01 +01:00 |
ToggleVisible.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |