mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 10:03:50 +00:00
102 lines
2.4 KiB
JavaScript
102 lines
2.4 KiB
JavaScript
/**
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* Visibility Handler hidden event.
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*
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* The document in which the Game is embedded has entered a hidden state.
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*
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* @event Phaser.Boot.VisibilityHandler#hidden
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*/
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/**
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* Visibility Handler visible event.
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*
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* The document in which the Game is embedded has entered a visible state.
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*
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* @event Phaser.Boot.VisibilityHandler#visible
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*/
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/**
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* Visibility Handler blur event.
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*
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* The window in which the Game is embedded has entered a blurred state.
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*
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* @event Phaser.Boot.VisibilityHandler#blur
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*/
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/**
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* Visibility Handler focus event.
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*
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* The window in which the Game is embedded has entered a focused state.
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*
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* @event Phaser.Boot.VisibilityHandler#focus
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*/
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/**
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* The Visibility Handler is responsible for listening out for document level visibility change events.
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* This includes `visibilitychange` if the browser supports it, and blur and focus events. It then uses
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* the provided Event Emitter and fires the related events.
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*
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* @function Phaser.Boot.VisibilityHandler
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* @fires Phaser.Boot.VisibilityHandler#hidden
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* @fires Phaser.Boot.VisibilityHandler#visible
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* @fires Phaser.Boot.VisibilityHandler#blur
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* @fires Phaser.Boot.VisibilityHandler#focus
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* @since 3.0.0
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*
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* @param {Phaser.EventEmitter} eventEmitter - The EventEmitter that will emit the visibility events.
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*/
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var VisibilityHandler = function (eventEmitter)
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{
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var hiddenVar;
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if (document.hidden !== undefined)
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{
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hiddenVar = 'visibilitychange';
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}
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else
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{
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var vendors = [ 'webkit', 'moz', 'ms' ];
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vendors.forEach(function (prefix)
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{
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if (document[prefix + 'Hidden'] !== undefined)
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{
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document.hidden = function ()
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{
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return document[prefix + 'Hidden'];
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};
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hiddenVar = prefix + 'visibilitychange';
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}
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});
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}
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var onChange = function (event)
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{
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if (document.hidden || event.type === 'pause')
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{
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eventEmitter.emit('hidden');
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}
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else
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{
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eventEmitter.emit('visible');
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}
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};
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if (hiddenVar)
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{
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document.addEventListener(hiddenVar, onChange, false);
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}
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window.onblur = function ()
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{
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eventEmitter.emit('blur');
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};
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window.onfocus = function ()
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{
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eventEmitter.emit('focus');
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};
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};
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module.exports = VisibilityHandler;
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