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https://github.com/photonstorm/phaser
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54 lines
2.2 KiB
JavaScript
54 lines
2.2 KiB
JavaScript
/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
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/// <reference path="../../Phaser/system/Tile.ts" />
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextFile('desert', 'assets/maps/desert.json');
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myGame.loader.addImageFile('tiles', 'assets/tiles/tmw_desert_spacing.png');
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myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
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myGame.loader.load();
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}
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var map;
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var car;
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var marker;
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var tile;
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function create() {
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map = myGame.add.tilemap('tiles', 'desert', Phaser.Tilemap.FORMAT_TILED_JSON);
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car = myGame.add.sprite(250, 200, 'car');
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car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
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marker = myGame.add.geomSprite(0, 0);
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marker.createRectangle(32, 32);
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marker.renderFill = false;
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marker.lineColor = 'rgb(0,0,0)';
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myGame.camera.follow(car);
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myGame.onRenderCallback = render;
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myGame.input.onDown.add(fillTiles);
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}
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function fillTiles() {
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// Fills the given region of the map (2,2,10,20) with tile index 15
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map.currentLayer.fillTile(15, 2, 2, 10, 20);
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}
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function update() {
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marker.x = myGame.math.snapToFloor(myGame.input.getWorldX(), 32);
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marker.y = myGame.math.snapToFloor(myGame.input.getWorldY(), 32);
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car.velocity.x = 0;
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car.velocity.y = 0;
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car.angularVelocity = 0;
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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car.angularVelocity = -200;
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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car.angularVelocity = 200;
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}
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300));
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}
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}
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function render() {
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tile = map.getTileFromInputXY();
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myGame.stage.context.font = '18px Arial';
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myGame.stage.context.fillStyle = 'rgb(0,0,0)';
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myGame.stage.context.fillText(tile.toString(), 32, 32);
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myGame.input.renderDebugInfo(32, 64, 'rgb(0,0,0)');
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}
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})();
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