mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 05:03:37 +00:00
39 lines
1.5 KiB
JavaScript
39 lines
1.5 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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myGame.loader.addImageFile('ball0', 'assets/sprites/yellow_ball.png');
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myGame.loader.addImageFile('ball1', 'assets/sprites/aqua_ball.png');
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myGame.loader.addImageFile('ball2', 'assets/sprites/blue_ball.png');
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myGame.loader.addImageFile('ball3', 'assets/sprites/green_ball.png');
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myGame.loader.addImageFile('ball4', 'assets/sprites/red_ball.png');
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myGame.loader.addImageFile('ball5', 'assets/sprites/purple_ball.png');
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myGame.loader.load();
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}
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var balls;
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function create() {
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balls = myGame.add.group();
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myGame.input.onTap.add(tapped, this);
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}
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function tapped(pointer, doubleTap) {
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if(balls.countDead() > 0) {
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var tempBall = balls.getFirstDead();
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tempBall.revive();
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tempBall.x = pointer.x;
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tempBall.y = pointer.y;
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} else {
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var tempBall = new Phaser.Sprite(myGame, pointer.x, pointer.y, 'ball' + Math.round(Math.random() * 5));
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tempBall.setBoundsFromWorld(Phaser.GameObject.OUT_OF_BOUNDS_KILL);
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balls.add(tempBall);
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}
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tempBall.velocity.y = 150;
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if(doubleTap) {
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tempBall.scale.setTo(4, 4);
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}
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}
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function update() {
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}
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function render() {
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myGame.input.renderDebugInfo(16, 16);
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}
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})();
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