phaser/todo/phaser tests/cameras/camera bounds.ts
2013-07-13 12:38:59 +01:00

60 lines
1.3 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.world.setSize(1920, 1200);
myGame.camera.setBounds(0, 0, 1920, 1200);
myGame.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.load();
}
function create() {
myGame.add.sprite(0, 0, 'backdrop');
for (var i = 0; i < 100; i++)
{
myGame.add.sprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'melon');
}
myGame.onRenderCallback = render;
}
function update() {
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
myGame.camera.scroll.x -= 4;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
myGame.camera.scroll.x += 4;
}
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
{
myGame.camera.scroll.y -= 4;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
myGame.camera.scroll.y += 4;
}
}
function render() {
myGame.camera.renderDebugInfo(32, 32);
}
})();