phaser/src/gameobjects
2014-06-09 15:23:18 +01:00
..
BitmapData.js Tidying up. 2014-05-30 05:33:30 +01:00
BitmapText.js Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746) 2014-04-22 01:43:22 +01:00
Button.js Button.onOverMouseOnly is a boolean that causes onOver events to fire only if the pointer was a mouse (i.e. stops onOver sounds triggering on touch) 2014-05-13 23:43:44 +01:00
Events.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
GameObjectCreator.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
GameObjectFactory.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
Graphics.js Graphics.drawTriangles will draw an array of vertices to the Graphics object (thanks @codevinsky, #795) 2014-05-14 00:04:31 +01:00
Image.js Updated jsdocs re: Image/Sprite.crop (#820) 2014-05-14 02:18:18 +01:00
Particle.js Corrected initial particle scale. 2014-04-11 03:26:14 +01:00
RenderTexture.js Phaser.RenderTexture incorrectly passed the scaleMode to Pixi.RenderTexture, causing the renderer to error. 2014-05-27 13:35:47 +01:00
RetroFont.js Rebuild on offset change. 2014-05-28 01:08:28 +01:00
Sprite.js setFrame updates. 2014-06-09 15:23:18 +01:00
SpriteBatch.js BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache. 2014-02-14 03:34:35 +00:00
Text.js Text.updateText now sets the lineCap to round to avoid occassional font glitching issues in Chrome. 2014-04-28 15:17:47 +01:00
TileSprite.js ArcadePhysics.Body has a new boolean property enable. If false the body won't be checked for any collision or overlaps, or have its pre or post update methods called. Use this for easy toggling of physics bodies without having to destroy or re-create the Body object itself. 2014-05-27 11:22:58 +01:00