phaser/src/input
2014-02-21 19:21:00 +00:00
..
Gamepad.js Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais) 2014-02-19 02:45:42 +00:00
GamepadButton.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Input.js TileSprites can now receive full Input events, dragging, etc and be positioned in-world and fixed to cameras (fixes #321) 2014-02-21 19:21:00 +00:00
InputHandler.js Fixed InputHandler group check #463 2014-02-21 10:06:53 +00:00
Key.js Fixed some doc typos. 2014-02-19 03:51:48 +00:00
Keyboard.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Mouse.js Updated Mouse to use event.button not event.which, so the const references are correct (fix #464) 2014-02-21 15:47:00 +00:00
MSPointer.js Updates across the board moving Stage.canvas to Game.canvas 2014-02-13 12:55:58 +00:00
Pointer.js Stage.scale has been moved to Game.scale. The same game scaling properties exist as before, but now accessed via Game.scale instead. 2014-02-13 12:50:10 +00:00
SinglePad.js Fixing documentation errors #450 2014-02-19 16:59:27 +00:00
Touch.js Updates across the board moving Stage.canvas to Game.canvas 2014-02-13 12:55:58 +00:00