phaser/src/gameobjects/shape/line/LineFactory.js
2023-01-02 17:36:27 +00:00

45 lines
2.3 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GameObjectFactory = require('../../GameObjectFactory');
var Line = require('./Line');
/**
* Creates a new Line Shape Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Line Game Object has been built into Phaser.
*
* The Line Shape is a Game Object that can be added to a Scene, Group or Container. You can
* treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling
* it for input or physics. It provides a quick and easy way for you to render this shape in your
* game without using a texture, while still taking advantage of being fully batched in WebGL.
*
* This shape supports only stroke colors and cannot be filled.
*
* A Line Shape allows you to draw a line between two points in your game. You can control the
* stroke color and thickness of the line. In WebGL only you can also specify a different
* thickness for the start and end of the line, allowing you to render lines that taper-off.
*
* If you need to draw multiple lines in a sequence you may wish to use the Polygon Shape instead.
*
* @method Phaser.GameObjects.GameObjectFactory#line
* @since 3.13.0
*
* @param {number} [x=0] - The horizontal position of this Game Object in the world.
* @param {number} [y=0] - The vertical position of this Game Object in the world.
* @param {number} [x1=0] - The horizontal position of the start of the line.
* @param {number} [y1=0] - The vertical position of the start of the line.
* @param {number} [x2=128] - The horizontal position of the end of the line.
* @param {number} [y2=0] - The vertical position of the end of the line.
* @param {number} [strokeColor] - The color the line will be drawn in, i.e. 0xff0000 for red.
* @param {number} [strokeAlpha] - The alpha the line will be drawn in. You can also set the alpha of the overall Shape using its `alpha` property.
*
* @return {Phaser.GameObjects.Line} The Game Object that was created.
*/
GameObjectFactory.register('line', function (x, y, x1, y1, x2, y2, strokeColor, strokeAlpha)
{
return this.displayList.add(new Line(this.scene, x, y, x1, y1, x2, y2, strokeColor, strokeAlpha));
});