mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
51 lines
1.1 KiB
JavaScript
51 lines
1.1 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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function preload() {
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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}
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var b;
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function create() {
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Phaser.Canvas.setSmoothingEnabled(game.context, false);
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b = game.add.sprite(game.world.centerX, game.world.centerY, 'mummy');
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b.anchor.setTo(0.5, 0.5);
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b.scale.setTo(6, 6);
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b.animations.add('walk');
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b.animations.play('walk', 5, true);
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// Listen for input events on this sprite
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b.inputEnabled = true;
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// Check the pixel data of the sprite
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b.input.pixelPerfect = true;
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// Enable the hand cursor
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b.input.useHandCursor = true;
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b.events.onInputOver.add(overSprite, this);
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b.events.onInputOut.add(outSprite, this);
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}
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function overSprite() {
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console.log('over');
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}
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function outSprite() {
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console.log('out');
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}
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function render() {
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game.debug.renderSpriteInputInfo(b, 32, 32);
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game.debug.renderSpriteCorners(b);
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game.debug.renderPoint(b.input._tempPoint);
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}
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