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708 lines
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<title>Phaser Class: Events</title>
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<div class="span8">
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<div id="main">
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<h1 class="page-title">Class: Events</h1>
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<section>
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<header>
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<h2>
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<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Events
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</h2>
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<div class="class-description"><p>The Events component is a collection of events fired by the parent game object.</p>
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<p>For example to tell when a Sprite has been added to a new group:</p>
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<p><code>sprite.events.onAddedToGroup.add(yourFunction, this);</code></p>
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<p>Where <code>yourFunction</code> is the function you want called when this event occurs.</p>
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<p>Note that the Input related events only exist if the Sprite has had <code>inputEnabled</code> set to <code>true</code>.</p></div>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name" id="Events"><span class="type-signature"></span>new Events<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>sprite</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
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</td>
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<td class="description last"><p>A reference to Description.</p></td>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Events.js.html">gameobjects/Events.js</a>, <a href="Events.js.html#sunlight-1-line-24">line 24</a>
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</li></ul></dd>
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</dd>
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</div>
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</article>
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</section>
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</div>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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