mirror of
https://github.com/photonstorm/phaser
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132 lines
4.1 KiB
JavaScript
132 lines
4.1 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var RectangleToRectangle = require('../../geom/intersects/RectangleToRectangle');
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var TransformMatrix = require('../components/TransformMatrix');
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var tempMatrix1 = new TransformMatrix();
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var tempMatrix2 = new TransformMatrix();
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var tempMatrix3 = new TransformMatrix();
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var tempMatrix4 = new TransformMatrix();
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Particles.Emitter#renderCanvas
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* @since 3.60.0
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* @private
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*
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.Particles.ParticleEmitter} emitter - The Game Object being rendered in this call.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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var ParticleEmitterCanvasRenderer = function (renderer, emitter, camera, parentMatrix)
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{
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var camMatrix = tempMatrix1;
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var calcMatrix = tempMatrix2;
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var particleMatrix = tempMatrix3;
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var managerMatrix = tempMatrix4;
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if (parentMatrix)
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{
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managerMatrix.loadIdentity();
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managerMatrix.multiply(parentMatrix);
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managerMatrix.translate(emitter.x, emitter.y);
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managerMatrix.rotate(emitter.rotation);
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managerMatrix.scale(emitter.scaleX, emitter.scaleY);
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}
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else
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{
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managerMatrix.applyITRS(emitter.x, emitter.y, emitter.rotation, emitter.scaleX, emitter.scaleY);
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}
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var ctx = renderer.currentContext;
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var roundPixels = camera.roundPixels;
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var camerAlpha = camera.alpha;
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var emitterAlpha = emitter.alpha;
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var particles = emitter.alive;
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var particleCount = particles.length;
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var viewBounds = emitter.viewBounds;
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if (!emitter.visible || particleCount === 0 || (viewBounds && !RectangleToRectangle(viewBounds, camera.worldView)))
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{
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return;
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}
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if (emitter.sortCallback)
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{
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emitter.depthSort();
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}
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camera.addToRenderList(emitter);
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var scrollFactorX = emitter.scrollFactorX;
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var scrollFactorY = emitter.scrollFactorY;
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ctx.save();
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ctx.globalCompositeOperation = renderer.blendModes[emitter.blendMode];
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for (var i = 0; i < particleCount; i++)
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{
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var particle = particles[i];
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var alpha = particle.alpha * emitterAlpha * camerAlpha;
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if (alpha <= 0 || particle.scaleX === 0 || particle.scaleY === 0)
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{
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continue;
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}
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particleMatrix.applyITRS(particle.x, particle.y, particle.rotation, particle.scaleX, particle.scaleY);
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camMatrix.copyFrom(camera.matrix);
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camMatrix.multiplyWithOffset(managerMatrix, -camera.scrollX * scrollFactorX, -camera.scrollY * scrollFactorY);
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// Undo the camera scroll
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particleMatrix.e = particle.x;
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particleMatrix.f = particle.y;
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// Multiply by the particle matrix, store result in calcMatrix
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camMatrix.multiply(particleMatrix, calcMatrix);
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var frame = particle.frame;
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var cd = frame.canvasData;
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if (cd.width > 0 && cd.height > 0)
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{
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var x = -(frame.halfWidth);
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var y = -(frame.halfHeight);
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ctx.globalAlpha = alpha;
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ctx.save();
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calcMatrix.setToContext(ctx);
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if (roundPixels)
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{
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x = Math.round(x);
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y = Math.round(y);
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}
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ctx.imageSmoothingEnabled = !frame.source.scaleMode;
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ctx.drawImage(frame.source.image, cd.x, cd.y, cd.width, cd.height, x, y, cd.width, cd.height);
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ctx.restore();
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}
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}
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ctx.restore();
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};
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module.exports = ParticleEmitterCanvasRenderer;
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