phaser/src/gameobjects/particles/ParticleEmitterCanvasRenderer.js
2023-01-10 21:41:28 +00:00

132 lines
4.1 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var RectangleToRectangle = require('../../geom/intersects/RectangleToRectangle');
var TransformMatrix = require('../components/TransformMatrix');
var tempMatrix1 = new TransformMatrix();
var tempMatrix2 = new TransformMatrix();
var tempMatrix3 = new TransformMatrix();
var tempMatrix4 = new TransformMatrix();
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Particles.Emitter#renderCanvas
* @since 3.60.0
* @private
*
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Particles.ParticleEmitter} emitter - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var ParticleEmitterCanvasRenderer = function (renderer, emitter, camera, parentMatrix)
{
var camMatrix = tempMatrix1;
var calcMatrix = tempMatrix2;
var particleMatrix = tempMatrix3;
var managerMatrix = tempMatrix4;
if (parentMatrix)
{
managerMatrix.loadIdentity();
managerMatrix.multiply(parentMatrix);
managerMatrix.translate(emitter.x, emitter.y);
managerMatrix.rotate(emitter.rotation);
managerMatrix.scale(emitter.scaleX, emitter.scaleY);
}
else
{
managerMatrix.applyITRS(emitter.x, emitter.y, emitter.rotation, emitter.scaleX, emitter.scaleY);
}
var ctx = renderer.currentContext;
var roundPixels = camera.roundPixels;
var camerAlpha = camera.alpha;
var emitterAlpha = emitter.alpha;
var particles = emitter.alive;
var particleCount = particles.length;
var viewBounds = emitter.viewBounds;
if (!emitter.visible || particleCount === 0 || (viewBounds && !RectangleToRectangle(viewBounds, camera.worldView)))
{
return;
}
if (emitter.sortCallback)
{
emitter.depthSort();
}
camera.addToRenderList(emitter);
var scrollFactorX = emitter.scrollFactorX;
var scrollFactorY = emitter.scrollFactorY;
ctx.save();
ctx.globalCompositeOperation = renderer.blendModes[emitter.blendMode];
for (var i = 0; i < particleCount; i++)
{
var particle = particles[i];
var alpha = particle.alpha * emitterAlpha * camerAlpha;
if (alpha <= 0 || particle.scaleX === 0 || particle.scaleY === 0)
{
continue;
}
particleMatrix.applyITRS(particle.x, particle.y, particle.rotation, particle.scaleX, particle.scaleY);
camMatrix.copyFrom(camera.matrix);
camMatrix.multiplyWithOffset(managerMatrix, -camera.scrollX * scrollFactorX, -camera.scrollY * scrollFactorY);
// Undo the camera scroll
particleMatrix.e = particle.x;
particleMatrix.f = particle.y;
// Multiply by the particle matrix, store result in calcMatrix
camMatrix.multiply(particleMatrix, calcMatrix);
var frame = particle.frame;
var cd = frame.canvasData;
if (cd.width > 0 && cd.height > 0)
{
var x = -(frame.halfWidth);
var y = -(frame.halfHeight);
ctx.globalAlpha = alpha;
ctx.save();
calcMatrix.setToContext(ctx);
if (roundPixels)
{
x = Math.round(x);
y = Math.round(y);
}
ctx.imageSmoothingEnabled = !frame.source.scaleMode;
ctx.drawImage(frame.source.image, cd.x, cd.y, cd.width, cd.height, x, y, cd.width, cd.height);
ctx.restore();
}
}
ctx.restore();
};
module.exports = ParticleEmitterCanvasRenderer;