mirror of
https://github.com/photonstorm/phaser
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125 lines
2.1 KiB
JavaScript
125 lines
2.1 KiB
JavaScript
var MATH_CONST = require('../math/const');
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var WrapAngle = require('../math/angle/Wrap');
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var WrapAngleDegrees = require('../math/angle/WrapDegrees');
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// global bitmask flag for GameObject.renderMask (used by Scale)
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var _FLAG = 4; // 0100
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// Transform Component
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var Transform = {
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// "private" properties
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_scaleX: 1,
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_scaleY: 1,
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_rotation: 0,
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x: 0,
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y: 0,
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z: 0,
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scaleX: {
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get: function ()
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{
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return this._scaleX;
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},
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set: function (value)
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{
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this._scaleX = value;
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if (this._scaleX === 0)
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{
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this.renderFlags &= ~_FLAG;
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}
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else
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{
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this.renderFlags |= _FLAG;
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}
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}
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},
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scaleY: {
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get: function ()
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{
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return this._scaleY;
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},
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set: function (value)
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{
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this._scaleY = value;
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if (this._scaleY === 0)
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{
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this.renderFlags &= ~_FLAG;
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}
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else
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{
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this.renderFlags |= _FLAG;
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}
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}
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},
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angle: {
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get: function ()
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{
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return WrapAngleDegrees(this._rotation * MATH_CONST.RAD_TO_DEG);
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},
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set: function (value)
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{
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// value is in degrees
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this.rotation = WrapAngleDegrees(value) * MATH_CONST.DEG_TO_RAD;
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}
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},
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rotation: {
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get: function ()
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{
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return this._rotation;
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},
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set: function (value)
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{
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// value is in radians
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this._rotation = WrapAngle(value);
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}
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},
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setPosition: function (x, y)
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{
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if (y === undefined) { y = x; }
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this.x = x;
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this.y = y;
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return this;
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},
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setRotation: function (radians)
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{
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this.rotation = radians;
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return this;
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},
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setScale: function (x, y)
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{
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if (x === undefined) { x = 1; }
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if (y === undefined) { y = x; }
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this.scaleX = x;
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this.scaleY = y;
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return this;
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}
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};
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module.exports = Transform;
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