mirror of
https://github.com/photonstorm/phaser
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39 lines
No EOL
800 B
TypeScript
39 lines
No EOL
800 B
TypeScript
/// <reference path="../../Game.ts" />
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/// <reference path="../../gameobjects/DynamicTexture.ts" />
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/// <reference path="../../utils/SpriteUtils.ts" />
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/**
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* Phaser - Components - Events
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*
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*
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*/
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module Phaser.Components {
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export class Events {
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constructor(parent: Sprite, key?: string = '') {
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this._game = parent.game;
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this._sprite = parent;
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}
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/**
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*
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*/
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private _game: Game;
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/**
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* Reference to the Image stored in the Game.Cache that is used as the texture for the Sprite.
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*/
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private _sprite: Sprite;
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public onInputOver: Phaser.Signal;
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public onInputOut: Phaser.Signal;
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public onInputDown: Phaser.Signal;
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public onInputUp: Phaser.Signal;
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}
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} |