mirror of
https://github.com/photonstorm/phaser
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20 lines
774 B
JavaScript
20 lines
774 B
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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}
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var bigBunny;
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function create() {
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// Here we'll assign the new sprite to the local bigBunny variable
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bigBunny = game.add.sprite(0, 0, 'bunny');
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// And now let's scale the sprite by two
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// You can do either:
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// smallBunny.scale.x = 2;
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// smallBunny.scale.y = 2;
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// Or you can set them both at the same time using setTo:
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bigBunny.scale.setTo(2, 2);
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}
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})();
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