mirror of
https://github.com/photonstorm/phaser
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39 lines
1.1 KiB
JavaScript
39 lines
1.1 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* [description]
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*
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* @function Phaser.Actions.PlaceOnCircle
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* @since 3.0.0
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*
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* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
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* @param {Phaser.Geom.Circle} circle - [description]
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* @param {number} [startAngle=0] - [description]
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* @param {number} [endAngle=6.28] - [description]
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*
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* @return {array} The array of Game Objects that was passed to this Action.
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*/
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var PlaceOnCircle = function (items, circle, startAngle, endAngle)
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{
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if (startAngle === undefined) { startAngle = 0; }
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if (endAngle === undefined) { endAngle = 6.28; }
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var angle = startAngle;
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var angleStep = (endAngle - startAngle) / items.length;
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for (var i = 0; i < items.length; i++)
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{
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items[i].x = circle.x + (circle.radius * Math.cos(angle));
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items[i].y = circle.y + (circle.radius * Math.sin(angle));
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angle += angleStep;
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}
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return items;
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};
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module.exports = PlaceOnCircle;
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