mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
47 lines
1.6 KiB
TypeScript
47 lines
1.6 KiB
TypeScript
/// <reference path="Phaser.d.ts" />
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/// <reference path="Game.d.ts" />
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/// <reference path="system/StageScaleMode.d.ts" />
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/// <reference path="system/screens/BootScreen.d.ts" />
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/// <reference path="system/screens/PauseScreen.d.ts" />
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module Phaser {
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class Stage {
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constructor(game: Game, parent: string, width: number, height: number);
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private _game;
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private _bgColor;
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private _bootScreen;
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private _pauseScreen;
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static ORIENTATION_LANDSCAPE: number;
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static ORIENTATION_PORTRAIT: number;
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public bounds: Rectangle;
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public aspectRatio: number;
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public clear: bool;
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public canvas: HTMLCanvasElement;
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public context: CanvasRenderingContext2D;
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public disablePauseScreen: bool;
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public disableBootScreen: bool;
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public offset: Point;
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public scale: StageScaleMode;
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public scaleMode: number;
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public minScaleX: number;
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public maxScaleX: number;
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public minScaleY: number;
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public maxScaleY: number;
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public update(): void;
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private visibilityChange(event);
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private getOffset(element);
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public strokeStyle: string;
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public lineWidth: number;
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public fillStyle: string;
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public saveCanvasValues(): void;
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public restoreCanvasValues(): void;
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public backgroundColor : string;
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public x : number;
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public y : number;
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public width : number;
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public height : number;
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public centerX : number;
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public centerY : number;
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public randomX : number;
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public randomY : number;
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}
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}
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