phaser/src/gameobjects/bitmaptext/dynamic
2018-11-27 13:54:59 +00:00
..
DynamicBitmapText.js The data object being sent to the Dynamic Bitmap Text callback now has a new property parent, which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth) 2018-10-25 14:10:12 +01:00
DynamicBitmapTextCanvasRenderer.js The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
DynamicBitmapTextCreator.js Documented DynamicBitmapText display callbacks. 2018-06-06 17:26:55 +01:00
DynamicBitmapTextFactory.js Completing Game Object jsdocs 2018-09-15 10:31:10 +01:00
DynamicBitmapTextRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
DynamicBitmapTextWebGLRenderer.js Fixed pipeline method call 2018-07-26 23:50:54 +01:00